class Example extends Phaser.Scene { a = 0; point; triangle; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }}); // triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 300); // triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200); // Random const x1 = Phaser.Math.Between(50, 400); const y1 = Phaser.Math.Between(50, 300); const x2 = Phaser.Math.Between(450, 750); const y2 = Phaser.Math.Between(50, 300); const x3 = Phaser.Math.Between(50, 750); const y3 = Phaser.Math.Between(350, 550); this.triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3); this.point = new Phaser.Geom.Rectangle(0, 0, 16, 16); } update () { this.a += 0.005; if (this.a > 1) { this.a = 0; } this.triangle.getPoint(this.a, this.point); this.graphics.clear(); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); this.graphics.fillStyle(0xff00ff); this.graphics.fillRect(this.point.x - 8, this.point.y - 8, this.point.width, this.point.height); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { a = 0; point; triangle; graphics; create () { this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }}); // triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 300); // triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200); // Random const x1 = Phaser.Math.Between(50, 400); const y1 = Phaser.Math.Between(50, 300); const x2 = Phaser.Math.Between(450, 750); const y2 = Phaser.Math.Between(50, 300); const x3 = Phaser.Math.Between(50, 750); const y3 = Phaser.Math.Between(350, 550); this.triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3); this.point = new Phaser.Geom.Rectangle(0, 0, 16, 16); } update () { this.a += 0.005; if (this.a > 1) { this.a = 0; } this.triangle.getPoint(this.a, this.point); this.graphics.clear(); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeTriangleShape(this.triangle); this.graphics.fillStyle(0xff00ff); this.graphics.fillRect(this.point.x - 8, this.point.y - 8, this.point.width, this.point.height); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);