class Example extends Phaser.Scene { create () { const graphics = this.add.graphics(); const p0 = new Phaser.Math.Vector2(100, 500); const p1 = new Phaser.Math.Vector2(50, 100); const p2 = new Phaser.Math.Vector2(600, 100); const p3 = new Phaser.Math.Vector2(700, 500); const curve = new Phaser.Curves.CubicBezier(p0, p1, p2, p3); graphics.lineStyle(1, 0xffffff, 1); curve.draw(graphics, 64); // Get 32 points from the curve const points = curve.getPoints(32); // Draw the points graphics.fillStyle(0x00ff00, 1); for (let i = 0; i < points.length; i++) { graphics.fillCircle(points[i].x, points[i].y, 6); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics(); const p0 = new Phaser.Math.Vector2(100, 500); const p1 = new Phaser.Math.Vector2(50, 100); const p2 = new Phaser.Math.Vector2(600, 100); const p3 = new Phaser.Math.Vector2(700, 500); const curve = new Phaser.Curves.CubicBezier(p0, p1, p2, p3); graphics.lineStyle(1, 0xffffff, 1); curve.draw(graphics, 64); // Get 32 points from the curve const points = curve.getPoints(32); // Draw the points graphics.fillStyle(0x00ff00, 1); for (let i = 0; i < points.length; i++) { graphics.fillCircle(points[i].x, points[i].y, 6); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);