class Example extends Phaser.Scene
{
constructor ()
{
super({
key: 'Example',
physics: {
arcade: {
debug: true,
gravity: { y: 200 }
},
matter: {
debug: true,
gravity: { y: 0.5 }
}
}
});
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('fuji', 'assets/sprites/fuji.png');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
create ()
{
// Matter JS:
this.matter.add.image(400, -100, 'block');
this.matter.add.image(360, -600, 'block');
this.matter.add.image(420, -900, 'block');
this.matter.add.image(400, 550, 'platform', null, { isStatic: true });
// Arcade Physics:
const block = this.physics.add.image(400, 100, 'fuji');
block.setVelocity(100, 200);
block.setBounce(1, 1);
block.setCollideWorldBounds(true);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super({
key: 'Example',
physics: {
arcade: {
debug: true,
gravity: { y: 200 }
},
matter: {
debug: true,
gravity: { y: 0.5 }
}
}
});
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('fuji', 'assets/sprites/fuji.png');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
create ()
{
// Matter JS:
this.matter.add.image(400, -100, 'block');
this.matter.add.image(360, -600, 'block');
this.matter.add.image(420, -900, 'block');
this.matter.add.image(400, 550, 'platform', null, { isStatic: true });
// Arcade Physics:
const block = this.physics.add.image(400, 100, 'fuji');
block.setVelocity(100, 200);
block.setBounce(1, 1);
block.setCollideWorldBounds(true);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);