class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/gradient28.png');
this.load.script('webfont', 'https://ajax.googleapis.com/ajax/libs/webfont/1.6.26/webfont.js');
}
create ()
{
this.add.image(400, 300, 'bg');
const add = this.add;
const input = this.input;
WebFont.load({
google: {
families: [ 'Freckle Face', 'Finger Paint', 'Nosifer' ]
},
active: function ()
{
add.text(16, 0, 'The face of the\nmoon was in\nshadow.', { fontFamily: 'Freckle Face', fontSize: 80, color: '#ffffff' }).setShadow(2, 2, '#333333', 2, false, true);
add.text(250, 450, 'Waves flung themselves\nat the blue evening.', { fontFamily: 'Finger Paint', fontSize: 40, color: '#5656ee' });
const t = add.text(330, 200, 'R.I.P', { fontFamily: 'Nosifer', fontSize: 150, color: '#ff3434' });
input.once('pointerdown', () =>
{
t.setFontSize(64);
});
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/gradient28.png');
this.load.script('webfont', 'https://ajax.googleapis.com/ajax/libs/webfont/1.6.26/webfont.js');
}
create ()
{
this.add.image(400, 300, 'bg');
const add = this.add;
const input = this.input;
WebFont.load({
google: {
families: [ 'Freckle Face', 'Finger Paint', 'Nosifer' ]
},
active: function ()
{
add.text(16, 0, 'The face of the\nmoon was in\nshadow.', { fontFamily: 'Freckle Face', fontSize: 80, color: '#ffffff' }).setShadow(2, 2, '#333333', 2, false, true);
add.text(250, 450, 'Waves flung themselves\nat the blue evening.', { fontFamily: 'Finger Paint', fontSize: 40, color: '#5656ee' });
const t = add.text(330, 200, 'R.I.P', { fontFamily: 'Nosifer', fontSize: 150, color: '#ff3434' });
input.once('pointerdown', () =>
{
t.setFontSize(64);
});
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);