class Example extends Phaser.Scene
{
create ()
{
const container = this.add.container(200, 200);
const graphics = this.add.graphics();
container.add(graphics);
graphics.fillStyle(0xffff00, 1);
// Remember that the coordinates given here are now relative to those
// of the Container, not the screen
graphics.fillRoundedRect(0, 0, 100, 100, 32);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const container = this.add.container(200, 200);
const graphics = this.add.graphics();
container.add(graphics);
graphics.fillStyle(0xffff00, 1);
// Remember that the coordinates given here are now relative to those
// of the Container, not the screen
graphics.fillRoundedRect(0, 0, 100, 100, 32);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);