class Example extends Phaser.Scene
{
starGraphics;
create ()
{
this.starGraphics = this.add.graphics({x: 400, y: 300});
this.drawStar(this.starGraphics, 0, 0, 5, 100, 50, 0xFFFF00, 0xFF0000);
}
update ()
{
this.starGraphics.rotation += 0.01;
this.starGraphics.scaleX = 0.8 + Math.abs(Math.sin(this.starGraphics.rotation));
this.starGraphics.scaleY = 0.8 + Math.abs(Math.sin(this.starGraphics.rotation));
}
drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor)
{
let rot = Math.PI / 2 * 3;
let x = cx;
let y = cy;
const step = Math.PI / spikes;
graphics.lineStyle(10, lineColor, 1.0);
graphics.fillStyle(color, 1.0);
graphics.beginPath();
graphics.moveTo(cx, cy - outerRadius);
for (let i = 0; i < spikes; i++)
{
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
graphics.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
graphics.lineTo(x, y);
rot += step;
}
graphics.lineTo(cx, cy - outerRadius);
graphics.closePath();
graphics.fillPath();
graphics.strokePath();
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example,
width: 800,
height: 600
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
starGraphics;
create ()
{
this.starGraphics = this.add.graphics({x: 400, y: 300});
this.drawStar(this.starGraphics, 0, 0, 5, 100, 50, 0xFFFF00, 0xFF0000);
}
update ()
{
this.starGraphics.rotation += 0.01;
this.starGraphics.scaleX = 0.8 + Math.abs(Math.sin(this.starGraphics.rotation));
this.starGraphics.scaleY = 0.8 + Math.abs(Math.sin(this.starGraphics.rotation));
}
drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor)
{
let rot = Math.PI / 2 * 3;
let x = cx;
let y = cy;
const step = Math.PI / spikes;
graphics.lineStyle(10, lineColor, 1.0);
graphics.fillStyle(color, 1.0);
graphics.beginPath();
graphics.moveTo(cx, cy - outerRadius);
for (let i = 0; i < spikes; i++)
{
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
graphics.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
graphics.lineTo(x, y);
rot += step;
}
graphics.lineTo(cx, cy - outerRadius);
graphics.closePath();
graphics.fillPath();
graphics.strokePath();
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example,
width: 800,
height: 600
};
const game = new Phaser.Game(config);