class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const group = this.physics.add.group({
defaultKey: 'block',
bounceX: 1,
bounceY: 1,
collideWorldBounds: true
});
// World gravity
this.physics.world.gravity.y = 150;
// Total gravity is 150.
group.create(250, 300);
// Total gravity is 450.
group.create(350, 300).setGravity(0, 300);
// Total gravity is 150.
group.create(450, 300).setGravity(0, -300);
// No gravity.
group.create(550, 300, 'block').body.setAllowGravity(false);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const group = this.physics.add.group({
defaultKey: 'block',
bounceX: 1,
bounceY: 1,
collideWorldBounds: true
});
// World gravity
this.physics.world.gravity.y = 150;
// Total gravity is 150.
group.create(250, 300);
// Total gravity is 450.
group.create(350, 300).setGravity(0, 300);
// Total gravity is 150.
group.create(450, 300).setGravity(0, -300);
// No gravity.
group.create(550, 300, 'block').body.setAllowGravity(false);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: Example
};
const game = new Phaser.Game(config);