// #module
const fragShader = `
#define SHADER_NAME GRAYSCALE
precision mediump float;
uniform sampler2D uMainSampler[%count%];
uniform float gray;
varying vec2 outTexCoord;
varying float outTexId;
varying vec4 outTint;
varying vec2 fragCoord;
void main()
{
vec4 texture;
%forloop%
gl_FragColor = texture;
gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126 * gl_FragColor.r + 0.7152 * gl_FragColor.g + 0.0722 * gl_FragColor.b), gray);
}
`;
class GrayScalePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline
{
constructor (game)
{
super({
game,
fragShader
});
this._gray = 1;
}
onPreRender ()
{
this.set1f('gray', this._gray);
}
get gray ()
{
return this._gray;
}
set gray (value)
{
this._gray = value;
}
}
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.setPath('assets/tests/pipeline/');
this.load.image('cake', 'cake.png');
this.load.image('crab', 'crab.png');
this.load.image('fish', 'fish.png');
this.load.image('pudding', 'pudding.png');
}
create ()
{
const grayscalePipeline = this.renderer.pipelines.add('Gray', new GrayScalePipeline(this.game));
this.add.sprite(100, 300, 'pudding');
this.add.sprite(400, 300, 'crab').setScale(1.5).setPipeline(grayscalePipeline);
this.fish = this.add.sprite(400, 300, 'fish').setPipeline(grayscalePipeline);
this.add.sprite(700, 300, 'cake');
this.input.on('pointermove', pointer => {
this.fish.x = pointer.worldX;
this.fish.y = pointer.worldY;
});
this.tweens.add({
targets: grayscalePipeline,
delay: 2000,
repeatDelay: 2000,
gray: 0,
yoyo: true,
repeat: -1
});
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);
// #module
const fragShader = `
#define SHADER_NAME GRAYSCALE
precision mediump float;
uniform sampler2D uMainSampler[%count%];
uniform float gray;
varying vec2 outTexCoord;
varying float outTexId;
varying vec4 outTint;
varying vec2 fragCoord;
void main()
{
vec4 texture;
%forloop%
gl_FragColor = texture;
gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126 * gl_FragColor.r + 0.7152 * gl_FragColor.g + 0.0722 * gl_FragColor.b), gray);
}
`;
class GrayScalePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline
{
constructor (game)
{
super({
game,
fragShader
});
this._gray = 1;
}
onPreRender ()
{
this.set1f('gray', this._gray);
}
get gray ()
{
return this._gray;
}
set gray (value)
{
this._gray = value;
}
}
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.setPath('assets/tests/pipeline/');
this.load.image('cake', 'cake.png');
this.load.image('crab', 'crab.png');
this.load.image('fish', 'fish.png');
this.load.image('pudding', 'pudding.png');
}
create ()
{
const grayscalePipeline = this.renderer.pipelines.add('Gray', new GrayScalePipeline(this.game));
this.add.sprite(100, 300, 'pudding');
this.add.sprite(400, 300, 'crab').setScale(1.5).setPipeline(grayscalePipeline);
this.fish = this.add.sprite(400, 300, 'fish').setPipeline(grayscalePipeline);
this.add.sprite(700, 300, 'cake');
this.input.on('pointermove', pointer => {
this.fish.x = pointer.worldX;
this.fish.y = pointer.worldY;
});
this.tweens.add({
targets: grayscalePipeline,
delay: 2000,
repeatDelay: 2000,
gray: 0,
yoyo: true,
repeat: -1
});
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);