class Example extends Phaser.Scene
{
sprite2;
sprite1;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
this.sprite1 = this.add.image(600, 100, 'mushroom');
this.physics.world.enable([ this.sprite1 ]);
this.sprite1.body.setVelocity(-100, 200).setBounce(1, 1).setCollideWorldBounds(true);
this.sprite2 = this.add.image(0, 0, 'mushroom');
this.physics.world.enable([ this.sprite2 ]);
this.sprite2.body.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
const container = this.add.container(200, 50, [ this.sprite2 ]);
}
update ()
{
this.physics.world.collide(this.sprite1, this.sprite2);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
sprite2;
sprite1;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
this.sprite1 = this.add.image(600, 100, 'mushroom');
this.physics.world.enable([ this.sprite1 ]);
this.sprite1.body.setVelocity(-100, 200).setBounce(1, 1).setCollideWorldBounds(true);
this.sprite2 = this.add.image(0, 0, 'mushroom');
this.physics.world.enable([ this.sprite2 ]);
this.sprite2.body.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
const container = this.add.container(200, 50, [ this.sprite2 ]);
}
update ()
{
this.physics.world.collide(this.sprite1, this.sprite2);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);