class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/space2.png');
this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
}
create ()
{
this.add.image(400, 300, 'bg');
const balls = this.physics.add.group({
key: 'ball',
frameQuantity: 48,
bounceX: 1,
bounceY: 1,
collideWorldBounds: true,
velocityX: 200,
velocityY: 150
});
Phaser.Actions.RandomRectangle(balls.getChildren(), this.physics.world.bounds);
for (const ball of balls.getChildren())
{
ball.body.onWorldBounds = true;
}
this.physics.world.on('worldbounds', (body) =>
{
const ball = body.gameObject;
ball.setFrame((ball.frame.name + 1) % 5);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: false,
gravity: {
y: 200
}
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/space2.png');
this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
}
create ()
{
this.add.image(400, 300, 'bg');
const balls = this.physics.add.group({
key: 'ball',
frameQuantity: 48,
bounceX: 1,
bounceY: 1,
collideWorldBounds: true,
velocityX: 200,
velocityY: 150
});
Phaser.Actions.RandomRectangle(balls.getChildren(), this.physics.world.bounds);
for (const ball of balls.getChildren())
{
ball.body.onWorldBounds = true;
}
this.physics.world.on('worldbounds', (body) =>
{
const ball = body.gameObject;
ball.setFrame((ball.frame.name + 1) % 5);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: false,
gravity: {
y: 200
}
}
},
scene: Example
};
const game = new Phaser.Game(config);