class Example extends Phaser.Scene
{
controls;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tiles', 'assets/tilemaps/iso/tilesets/tileset.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/iso/hexagonal.json');
}
create ()
{
const map = this.add.tilemap('map');
const tileset = map.addTilesetImage('tileset', 'tiles');
map.createLayer('Calque 1', tileset);
const cursors = this.input.keyboard.createCursorKeys();
this.cameras.main.setZoom(2);
this.cameras.main.centerOn(200, 100);
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.02,
drag: 0.0005,
maxSpeed: 0.7
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
controls;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tiles', 'assets/tilemaps/iso/tilesets/tileset.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/iso/hexagonal.json');
}
create ()
{
const map = this.add.tilemap('map');
const tileset = map.addTilesetImage('tileset', 'tiles');
map.createLayer('Calque 1', tileset);
const cursors = this.input.keyboard.createCursorKeys();
this.cameras.main.setZoom(2);
this.cameras.main.centerOn(200, 100);
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.02,
drag: 0.0005,
maxSpeed: 0.7
};
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);