class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.path = 'assets/animations/aseprite/';
this.load.aseprite('paladin', 'paladin.png', 'paladin.json');
}
create ()
{
const tags = this.anims.createFromAseprite('paladin');
const sprite = this.add.sprite(500, 300).play({ key: 'Magnum Break', repeat: -1 }).setScale(6);
for (let i = 0; i < tags.length; i++)
{
const label = this.add.text(32, 32 + (i * 16), tags[i].key, { color: '#00ff00' });
label.setInteractive();
}
this.input.on('gameobjectdown', (pointer, obj) =>
{
sprite.play({
key: obj.text,
repeat: -1
});
});
this.input.on('gameobjectover', (pointer, obj) =>
{
obj.setColor('#ff00ff');
});
this.input.on('gameobjectout', (pointer, obj) =>
{
obj.setColor('#00ff00');
});
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.path = 'assets/animations/aseprite/';
this.load.aseprite('paladin', 'paladin.png', 'paladin.json');
}
create ()
{
const tags = this.anims.createFromAseprite('paladin');
const sprite = this.add.sprite(500, 300).play({ key: 'Magnum Break', repeat: -1 }).setScale(6);
for (let i = 0; i < tags.length; i++)
{
const label = this.add.text(32, 32 + (i * 16), tags[i].key, { color: '#00ff00' });
label.setInteractive();
}
this.input.on('gameobjectdown', (pointer, obj) =>
{
sprite.play({
key: obj.text,
repeat: -1
});
});
this.input.on('gameobjectover', (pointer, obj) =>
{
obj.setColor('#ff00ff');
});
this.input.on('gameobjectout', (pointer, obj) =>
{
obj.setColor('#00ff00');
});
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);