Ignore Gameobjects

class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }

    preload () 
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('asuna', 'assets/sprites/asuna_by_vali233.png');
        this.load.image('brain', 'assets/sprites/brain.png');
        this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
    }

    create () 
    {
        //  We'll have 4 cameras in a quad arrangement
        const cam1 = this.cameras.main.setViewport(0, 0, 400, 300).setBackgroundColor(0x0099cc);
        const cam2 = this.cameras.add(400, 0, 400, 300).setBackgroundColor(0x0033ff);
        const cam3 = this.cameras.add(0, 300, 400, 300).setBackgroundColor(0x9966ff);
        const cam4 = this.cameras.add(400, 300, 400, 300).setBackgroundColor(0xcc99ff);

        //  Now create a few Game Objects
        const image1 = this.add.image(40, 100, 'asuna');
        const image2 = this.add.image(160, 100, 'brain');
        const text1 = this.add.text(20, 190, 'Camera Ignore', { fill: '#ffffff' });
        const text2 = this.add.bitmapText(20, 220, 'desyrel', 'Camera Ignore', 32);
        const graphics = this.add.graphics().fillStyle(0xefefef, 1).fillRect(270, 40, 80, 40).fillTriangle(200, 180, 360, 110, 360, 250);

        //  Camera 1 will render everything

        //  Camera 2 will ignore the images
        cam2.ignore([ image1, image2 ]);

        //  Camera 3 will ignore the Graphics
        cam3.ignore(graphics);

        //  Camera 4 will ignore the text
        cam4.ignore([ text1, text2 ]);
    }
}

const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: Example
};

const game = new Phaser.Game(config);