Ignore Gravity

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('block', 'assets/sprites/block.png');
        this.load.image('platform', 'assets/sprites/platform.png');
    }

    create ()
    {
        this.matter.world.setBounds();

        //  This body isn't effected by Gravity
        this.matter.add.image(100, 100, 'block').setIgnoreGravity(true);

        this.matter.add.image(300, 100, 'block', null, { restitution: 0.6, frictionAir: 0, mass: 0.1 });
        this.matter.add.image(500, 100, 'block', null, { restitution: 0.8, frictionAir: 0, mass: 0.1 });
        this.matter.add.image(700, 100, 'block', null, { restitution: 1, frictionAir: 0, mass: 0.1 });
    }
}

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#1b1464',
    parent: 'phaser-example',
    physics: {
        default: 'matter'
    },
    scene: Example
};

const game = new Phaser.Game(config);