class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('einstein', 'assets/pics/ra-einstein.png');
}
create ()
{
const image = this.add.image(400, 300, 'einstein');
this.UIText1 = this.add.text(0, 32, '0');
this.UIText2 = this.add.text(0, 64, '0');
// Add in a new camera, the same size and position as the main camera
const UICam = this.cameras.add(0, 0, 800, 600);
// The main camera will not render the UI Text objects
this.cameras.main.ignore([ this.UIText1, this.UIText2 ]);
// The new UI Camera will not render the background image
UICam.ignore(image);
}
update ()
{
this.UIText1.setText("Main camera rotation: " + this.cameras.main.rotation);
this.UIText2.setText("Main camera zoom: " + this.cameras.main.zoom);
this.cameras.main.setZoom(Math.abs(Math.sin(this.cameras.main.rotation)) * 0.5 + 1);
this.cameras.main.rotation += 0.01;
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('einstein', 'assets/pics/ra-einstein.png');
}
create ()
{
const image = this.add.image(400, 300, 'einstein');
this.UIText1 = this.add.text(0, 32, '0');
this.UIText2 = this.add.text(0, 64, '0');
// Add in a new camera, the same size and position as the main camera
const UICam = this.cameras.add(0, 0, 800, 600);
// The main camera will not render the UI Text objects
this.cameras.main.ignore([ this.UIText1, this.UIText2 ]);
// The new UI Camera will not render the background image
UICam.ignore(image);
}
update ()
{
this.UIText1.setText("Main camera rotation: " + this.cameras.main.rotation);
this.UIText2.setText("Main camera zoom: " + this.cameras.main.zoom);
this.cameras.main.setZoom(Math.abs(Math.sin(this.cameras.main.rotation)) * 0.5 + 1);
this.cameras.main.rotation += 0.01;
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);