class Example extends Phaser.Scene
{
text;
cursors;
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bullet', 'assets/games/asteroids/bullets.png');
this.load.image('ship', 'assets/games/asteroids/ship.png');
}
create ()
{
this.sprite = this.physics.add.image(400, 300, 'ship');
this.sprite.setDamping(true);
this.sprite.setDrag(0.99);
this.sprite.setMaxVelocity(200);
this.cursors = this.input.keyboard.createCursorKeys();
this.text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' });
}
update ()
{
if (this.cursors.up.isDown)
{
this.physics.velocityFromRotation(this.sprite.rotation, 200, this.sprite.body.acceleration);
}
else
{
this.sprite.setAcceleration(0);
}
if (this.cursors.left.isDown)
{
this.sprite.setAngularVelocity(-300);
}
else if (this.cursors.right.isDown)
{
this.sprite.setAngularVelocity(300);
}
else
{
this.sprite.setAngularVelocity(0);
}
this.text.setText(`Speed: ${this.sprite.body.speed}`);
this.physics.world.wrap(this.sprite, 32);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
debug: false,
gravity: { y: 0 }
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
text;
cursors;
sprite;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bullet', 'assets/games/asteroids/bullets.png');
this.load.image('ship', 'assets/games/asteroids/ship.png');
}
create ()
{
this.sprite = this.physics.add.image(400, 300, 'ship');
this.sprite.setDamping(true);
this.sprite.setDrag(0.99);
this.sprite.setMaxVelocity(200);
this.cursors = this.input.keyboard.createCursorKeys();
this.text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' });
}
update ()
{
if (this.cursors.up.isDown)
{
this.physics.velocityFromRotation(this.sprite.rotation, 200, this.sprite.body.acceleration);
}
else
{
this.sprite.setAcceleration(0);
}
if (this.cursors.left.isDown)
{
this.sprite.setAngularVelocity(-300);
}
else if (this.cursors.right.isDown)
{
this.sprite.setAngularVelocity(300);
}
else
{
this.sprite.setAngularVelocity(0);
}
this.text.setText(`Speed: ${this.sprite.body.speed}`);
this.physics.world.wrap(this.sprite, 32);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
debug: false,
gravity: { y: 0 }
}
},
scene: Example
};
const game = new Phaser.Game(config);