class Example extends Phaser.Scene { create () { // They get 1 second to press the next key in the combo, or it resets const combo = this.input.keyboard.createCombo('phaser', { maxKeyDelay: 1000 }); this.input.keyboard.on('keycombomatch', event => { console.log('You typed phaser quickly!'); }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { // They get 1 second to press the next key in the combo, or it resets const combo = this.input.keyboard.createCombo('phaser', { maxKeyDelay: 1000 }); this.input.keyboard.on('keycombomatch', event => { console.log('You typed phaser quickly!'); }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);