class Example extends Phaser.Scene
{
player;
cursors;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.cursors = this.input.keyboard.createCursorKeys();
this.player = this.add.image(400, 300, 'block');
}
update ()
{
// Horizontal movement every 250ms
if (this.input.keyboard.checkDown(this.cursors.left, 250))
{
this.player.x -= 32;
}
else if (this.input.keyboard.checkDown(this.cursors.right, 250))
{
this.player.x += 32;
}
// Vertical movement every 150ms
if (this.input.keyboard.checkDown(this.cursors.up, 150))
{
this.player.y -= 32;
}
else if (this.input.keyboard.checkDown(this.cursors.down, 150))
{
this.player.y += 32;
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
backgroundColor: '#0072bc',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
player;
cursors;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.cursors = this.input.keyboard.createCursorKeys();
this.player = this.add.image(400, 300, 'block');
}
update ()
{
// Horizontal movement every 250ms
if (this.input.keyboard.checkDown(this.cursors.left, 250))
{
this.player.x -= 32;
}
else if (this.input.keyboard.checkDown(this.cursors.right, 250))
{
this.player.x += 32;
}
// Vertical movement every 150ms
if (this.input.keyboard.checkDown(this.cursors.up, 150))
{
this.player.y -= 32;
}
else if (this.input.keyboard.checkDown(this.cursors.down, 150))
{
this.player.y += 32;
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
backgroundColor: '#0072bc',
scene: Example
};
const game = new Phaser.Game(config);