class Example extends Phaser.Scene { text; key; create () { this.key = this.input.keyboard.addKey('A'); this.add.text(10, 10, 'Hold down the A Key', { font: '16px Courier', fill: '#00ff00' }); this.text = this.add.text(10, 30, '', { font: '16px Courier', fill: '#00ff00' }); } update () { this.text.setText(`Duration: ${this.key.getDuration()}ms`); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { text; key; create () { this.key = this.input.keyboard.addKey('A'); this.add.text(10, 10, 'Hold down the A Key', { font: '16px Courier', fill: '#00ff00' }); this.text = this.add.text(10, 30, '', { font: '16px Courier', fill: '#00ff00' }); } update () { this.text.setText(`Duration: ${this.key.getDuration()}ms`); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);