class Example extends Phaser.Scene
{
create ()
{
// 37 = LEFT
// 38 = UP
// 39 = RIGHT
// 40 = DOWN
const combo = this.input.keyboard.createCombo([ 38, 38, 38, 40, 40, 40, 37, 37, 37, 39, 39, 39 ], { resetOnMatch: true });
this.input.keyboard.on('keycombomatch', event =>
{
console.log('Konami Code entered!');
});
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
// 37 = LEFT
// 38 = UP
// 39 = RIGHT
// 40 = DOWN
const combo = this.input.keyboard.createCombo([ 38, 38, 38, 40, 40, 40, 37, 37, 37, 39, 39, 39 ], { resetOnMatch: true });
this.input.keyboard.on('keycombomatch', event =>
{
console.log('Konami Code entered!');
});
}
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);