class SceneA extends Phaser.Scene { constructor () { super({ key: 'sceneA' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('face', 'assets/pics/bw-face.png'); } create () { this.add.image(400, 300, 'face').setAlpha(0.2); const _this = this; this.input.once('pointerdown', function () { this.scene.launch('sceneB'); this.scene.launch('sceneC'); }, this); } } class SceneB extends Phaser.Scene { constructor () { super({ key: 'sceneB' }); this.pic; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/longarrow.png'); } create () { this.pic = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5); } update (time, delta) { this.pic.rotation += 0.01; } } class SceneC extends Phaser.Scene { constructor () { super({ key: 'sceneC' }); this.pic; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('mech', 'assets/pics/titan-mech.png'); } create () { this.pic = this.add.image(Phaser.Math.Between(300, 600), 300, 'mech'); } update (time, delta) { this.pic.rotation -= 0.02; } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ SceneA, SceneB, SceneC ] }; const game = new Phaser.Game(config);
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class SceneA extends Phaser.Scene { constructor () { super({ key: 'sceneA' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('face', 'assets/pics/bw-face.png'); } create () { this.add.image(400, 300, 'face').setAlpha(0.2); const _this = this; this.input.once('pointerdown', function () { this.scene.launch('sceneB'); this.scene.launch('sceneC'); }, this); } } class SceneB extends Phaser.Scene { constructor () { super({ key: 'sceneB' }); this.pic; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/longarrow.png'); } create () { this.pic = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5); } update (time, delta) { this.pic.rotation += 0.01; } } class SceneC extends Phaser.Scene { constructor () { super({ key: 'sceneC' }); this.pic; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('mech', 'assets/pics/titan-mech.png'); } create () { this.pic = this.add.image(Phaser.Math.Between(300, 600), 300, 'mech'); } update (time, delta) { this.pic.rotation -= 0.02; } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ SceneA, SceneB, SceneC ] }; const game = new Phaser.Game(config);