class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('brick', [ 'assets/normal-maps/brick.jpg', 'assets/normal-maps/brick_n.png' ]);
this.load.image('phaser', 'assets/sprites/phaser2.png');
}
create ()
{
const brick = this.add.sprite(0, 0, 'brick');
brick.setOrigin(0, 0);
brick.setPipeline('Light2D');
this.light = this.lights.addLight(0, 0, 200).setScrollFactor(0).setIntensity(2);
this.lights.enable().setAmbientColor(0x555555);
this.input.on('pointermove', pointer =>
{
this.light.x = pointer.x;
this.light.y = pointer.y;
});
this.input.on('pointerdown', pointer =>
{
if (this.lights.active)
{
this.lights.disable();
}
else
{
this.lights.enable();
}
});
this.add.image(300, 400, 'phaser').setPipeline('Light2D');
this.lights.addLight(0, 100, 100).setColor(0xff0000).setIntensity(3.0);
this.lights.addLight(0, 200, 100).setColor(0x00ff00).setIntensity(3.0);
this.lights.addLight(0, 300, 100).setColor(0x0000ff).setIntensity(3.0);
this.lights.addLight(0, 400, 100).setColor(0xffff00).setIntensity(3.0);
this.offsets = [ Math.random() + 1 - 2, Math.random() + 1 - 2, Math.random() + 1 - 2, Math.random() + 1 - 2 ];
this.time = 0;
}
update ()
{
let index = 0;
this.lights.lights.forEach(currLight =>
{
if (this.light !== currLight)
{
currLight.x = 400 + Math.sin(this.offsets[index]) * 1000;
this.offsets[index] += 0.02;
index += 1;
}
});
this.cameras.main.scrollX = Math.sin(this.time) * 400;
this.time += 0.01;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('brick', [ 'assets/normal-maps/brick.jpg', 'assets/normal-maps/brick_n.png' ]);
this.load.image('phaser', 'assets/sprites/phaser2.png');
}
create ()
{
const brick = this.add.sprite(0, 0, 'brick');
brick.setOrigin(0, 0);
brick.setPipeline('Light2D');
this.light = this.lights.addLight(0, 0, 200).setScrollFactor(0).setIntensity(2);
this.lights.enable().setAmbientColor(0x555555);
this.input.on('pointermove', pointer =>
{
this.light.x = pointer.x;
this.light.y = pointer.y;
});
this.input.on('pointerdown', pointer =>
{
if (this.lights.active)
{
this.lights.disable();
}
else
{
this.lights.enable();
}
});
this.add.image(300, 400, 'phaser').setPipeline('Light2D');
this.lights.addLight(0, 100, 100).setColor(0xff0000).setIntensity(3.0);
this.lights.addLight(0, 200, 100).setColor(0x00ff00).setIntensity(3.0);
this.lights.addLight(0, 300, 100).setColor(0x0000ff).setIntensity(3.0);
this.lights.addLight(0, 400, 100).setColor(0xffff00).setIntensity(3.0);
this.offsets = [ Math.random() + 1 - 2, Math.random() + 1 - 2, Math.random() + 1 - 2, Math.random() + 1 - 2 ];
this.time = 0;
}
update ()
{
let index = 0;
this.lights.lights.forEach(currLight =>
{
if (this.light !== currLight)
{
currLight.x = 400 + Math.sin(this.offsets[index]) * 1000;
this.offsets[index] += 0.02;
index += 1;
}
});
this.cameras.main.scrollX = Math.sin(this.time) * 400;
this.time += 0.01;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);