class Example extends Phaser.Scene { graphics; bounds; curve; path; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } create () { this.graphics = this.add.graphics(); this.path = { t: 0, vec: new Phaser.Math.Vector2() }; this.bounds = new Phaser.Geom.Rectangle(); this.curve = new Phaser.Curves.Line([ 100, 100, 600, 400 ]); // curve = new Phaser.Curves.Line(new Phaser.Math.Vector2(100, 100), new Phaser.Math.Vector2(600, 400)); this.curve.getBounds(this.bounds); const point0 = this.add.image(this.curve.p0.x, this.curve.p0.y, 'dragcircle', 0) .setDataEnabled() .setInteractive(); const point1 = this.add.image(this.curve.p1.x, this.curve.p1.y, 'dragcircle', 0) .setDataEnabled() .setInteractive(); point0.data.set('vector', this.curve.p0); point1.data.set('vector', this.curve.p1); this.input.setDraggable([ point0, point1 ]); this.input.on(Phaser.Input.Events.DRAG_START, (event, gameObject) => { console.log(gameObject); gameObject.setFrame(1); }); this.input.on(Phaser.Input.Events.DRAG, (event, gameObject, dragX, dragY) => { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); this.curve.getBounds(this.bounds); }); this.input.on(Phaser.Input.Events.DRAG_END, (event, gameObject) => { gameObject.setFrame(0); }); this.tweens.add({ targets: this.path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); } update () { this.graphics.clear(); // Draw the bounds this.graphics.lineStyle(1, 0x00ff00, 1).strokeRectShape(this.bounds); // Draw the curve this.graphics.lineStyle(2, 0xffffff, 1); this.curve.draw(this.graphics); // Draw the follower this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xffff00, 1); this.graphics.fillRect(this.path.vec.x - 8, this.path.vec.y - 8, 16, 16); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; bounds; curve; path; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } create () { this.graphics = this.add.graphics(); this.path = { t: 0, vec: new Phaser.Math.Vector2() }; this.bounds = new Phaser.Geom.Rectangle(); this.curve = new Phaser.Curves.Line([ 100, 100, 600, 400 ]); // curve = new Phaser.Curves.Line(new Phaser.Math.Vector2(100, 100), new Phaser.Math.Vector2(600, 400)); this.curve.getBounds(this.bounds); const point0 = this.add.image(this.curve.p0.x, this.curve.p0.y, 'dragcircle', 0) .setDataEnabled() .setInteractive(); const point1 = this.add.image(this.curve.p1.x, this.curve.p1.y, 'dragcircle', 0) .setDataEnabled() .setInteractive(); point0.data.set('vector', this.curve.p0); point1.data.set('vector', this.curve.p1); this.input.setDraggable([ point0, point1 ]); this.input.on(Phaser.Input.Events.DRAG_START, (event, gameObject) => { console.log(gameObject); gameObject.setFrame(1); }); this.input.on(Phaser.Input.Events.DRAG, (event, gameObject, dragX, dragY) => { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); this.curve.getBounds(this.bounds); }); this.input.on(Phaser.Input.Events.DRAG_END, (event, gameObject) => { gameObject.setFrame(0); }); this.tweens.add({ targets: this.path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); } update () { this.graphics.clear(); // Draw the bounds this.graphics.lineStyle(1, 0x00ff00, 1).strokeRectShape(this.bounds); // Draw the curve this.graphics.lineStyle(2, 0xffffff, 1); this.curve.draw(this.graphics); // Draw the follower this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xffff00, 1); this.graphics.fillRect(this.path.vec.x - 8, this.path.vec.y - 8, 16, 16); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);