Load Sprite Sheet From Object Array

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.setPath('assets/sprites');

        //  An array of sprite sheets.
        //  The URLs are automatically created based on the path and key (see documentation for details)
        this.load.spritesheet([
            { key: 'explosion', frameConfig: { frameWidth: 64, frameHeight: 64, endFrame: 23 } },
            { key: 'balls', frameConfig: { frameWidth: 17, frameHeight: 17 } }
        ]);
    }

    create ()
    {
        const config = {
            key: 'explodeAnimation',
            frames: this.anims.generateFrameNumbers('explosion', { start: 0, end: 23, first: 23 }),
            frameRate: 20,
            repeat: -1
        };

        this.anims.create(config);

        this.add.sprite(400, 300, 'explosion').play('explodeAnimation');

        this.add.sprite(400, 300, 'balls', 3);
    }
}

const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    parent: 'phaser-example',
    scene: Example
};

const game = new Phaser.Game(config);