class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.setPath('assets/loader-tests/'); this.load.atlas({ key: 'megaset', textureURL: 'texture-packer-atlas-with-normals-0.png', normalMap: 'texture-packer-atlas-with-normals-0_n.png', atlasURL: 'texture-packer-atlas-with-normals.json' }); } create () { const light = this.lights.addLight(0, 0, 200); this.lights.enable().setAmbientColor(0x555555); this.input.on('pointermove', pointer => { light.x = pointer.x; light.y = pointer.y; }); const atlasTexture = this.textures.get('megaset'); const frames = atlasTexture.getFrameNames(); Phaser.Utils.Array.Shuffle(frames); for (let i = 0; i < frames.length; i++) { const x = Phaser.Math.Between(100, 700); const y = Phaser.Math.Between(100, 500); this.add.image(x, y, 'megaset', frames[i]).setPipeline('Light2D'); } } } const config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.setPath('assets/loader-tests/'); this.load.atlas({ key: 'megaset', textureURL: 'texture-packer-atlas-with-normals-0.png', normalMap: 'texture-packer-atlas-with-normals-0_n.png', atlasURL: 'texture-packer-atlas-with-normals.json' }); } create () { const light = this.lights.addLight(0, 0, 200); this.lights.enable().setAmbientColor(0x555555); this.input.on('pointermove', pointer => { light.x = pointer.x; light.y = pointer.y; }); const atlasTexture = this.textures.get('megaset'); const frames = atlasTexture.getFrameNames(); Phaser.Utils.Array.Shuffle(frames); for (let i = 0; i < frames.length; i++) { const x = Phaser.Math.Between(100, 700); const y = Phaser.Math.Between(100, 500); this.add.image(x, y, 'megaset', frames[i]).setPipeline('Light2D'); } } } const config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);