class Example extends Phaser.Scene { sprite; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'assets/skies/lightblue.png'); this.load.image('elephant', 'assets/sprites/elephant.png'); } create () { this.add.image(0, 0, 'sky').setOrigin(0); this.sprite = this.add.sprite(400, 300, 'elephant'); } update () { if (this.input.gamepad.total === 0) { return; } const pad = this.input.gamepad.getPad(0); if (pad.axes.length) { const axisH = pad.axes[0].getValue(); const axisV = pad.axes[1].getValue(); this.sprite.x += 4 * axisH; this.sprite.y += 4 * axisV; this.sprite.flipX = (axisH > 0); } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, input: { gamepad: true }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { sprite; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'assets/skies/lightblue.png'); this.load.image('elephant', 'assets/sprites/elephant.png'); } create () { this.add.image(0, 0, 'sky').setOrigin(0); this.sprite = this.add.sprite(400, 300, 'elephant'); } update () { if (this.input.gamepad.total === 0) { return; } const pad = this.input.gamepad.getPad(0); if (pad.axes.length) { const axisH = pad.axes[0].getValue(); const axisV = pad.axes[1].getValue(); this.sprite.x += 4 * axisH; this.sprite.y += 4 * axisV; this.sprite.flipX = (axisH > 0); } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, input: { gamepad: true }, scene: Example }; const game = new Phaser.Game(config);