class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/tweens/grass.png'); this.load.image('van', 'assets/tweens/icecreamvan.png'); } create () { this.add.image(400, 300, 'bg'); const van = this.add.image(100, 100, 'van'); const text = this.add.text(500, 20, 'Tween Loop: 4').setFontSize(32).setShadow(2, 2); // This Tween changes 2 properties (x and y) over its duration. // It is set to loop 4 times, which means it will replay the entire Tween. this.tweens.add({ targets: van, x: 700, y: 500, duration: 2000, loop: 4, onLoop: (tween) => { text.setText('Tween Loop: ' + tween.loopCounter) } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/tweens/grass.png'); this.load.image('van', 'assets/tweens/icecreamvan.png'); } create () { this.add.image(400, 300, 'bg'); const van = this.add.image(100, 100, 'van'); const text = this.add.text(500, 20, 'Tween Loop: 4').setFontSize(32).setShadow(2, 2); // This Tween changes 2 properties (x and y) over its duration. // It is set to loop 4 times, which means it will replay the entire Tween. this.tweens.add({ targets: van, x: 700, y: 500, duration: 2000, loop: 4, onLoop: (tween) => { text.setText('Tween Loop: ' + tween.loopCounter) } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);