class Example extends Phaser.Scene
{
cameraRotation = 0;
stars = [];
create ()
{
const radius = 10;
const radius2 = radius * 2;
const maxWidth = (800 / radius2)|0;
for (let i = 0; i < 1200; ++i)
{
const graphics = this.add.graphics({x: radius + (i % maxWidth) * radius2, y: radius + ((i / maxWidth)|0) * radius2});
this.drawStar(graphics, 0, 0, 5, radius, radius / 2, 0xff0000, 0xFFFF00);
this.stars.push(graphics);
this.stars[i].rotation += i * 0.01;
}
}
update ()
{
for (let i = 0; i < this.stars.length; ++i)
{
const star = this.stars[i];
star.rotation += 0.01;
star.scaleX = 0.5 + Math.abs(Math.sin(star.rotation));
star.scaleY = 0.5 + Math.abs(Math.sin(star.rotation));
}
}
drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor)
{
let rot = Math.PI / 2 * 3;
let x = cx;
let y = cy;
const step = Math.PI / spikes;
graphics.lineStyle(1, lineColor, 1.0);
graphics.fillStyle(color, 1.0);
graphics.beginPath();
graphics.moveTo(cx, cy - outerRadius);
for (let i = 0; i < spikes; i++)
{
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
graphics.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
graphics.lineTo(x, y);
rot += step;
}
graphics.lineTo(cx, cy - outerRadius);
graphics.closePath();
graphics.fillPath();
graphics.strokePath();
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: Example,
batchSize: 8000,
width: 800,
height: 600
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
cameraRotation = 0;
stars = [];
create ()
{
const radius = 10;
const radius2 = radius * 2;
const maxWidth = (800 / radius2)|0;
for (let i = 0; i < 1200; ++i)
{
const graphics = this.add.graphics({x: radius + (i % maxWidth) * radius2, y: radius + ((i / maxWidth)|0) * radius2});
this.drawStar(graphics, 0, 0, 5, radius, radius / 2, 0xff0000, 0xFFFF00);
this.stars.push(graphics);
this.stars[i].rotation += i * 0.01;
}
}
update ()
{
for (let i = 0; i < this.stars.length; ++i)
{
const star = this.stars[i];
star.rotation += 0.01;
star.scaleX = 0.5 + Math.abs(Math.sin(star.rotation));
star.scaleY = 0.5 + Math.abs(Math.sin(star.rotation));
}
}
drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor)
{
let rot = Math.PI / 2 * 3;
let x = cx;
let y = cy;
const step = Math.PI / spikes;
graphics.lineStyle(1, lineColor, 1.0);
graphics.fillStyle(color, 1.0);
graphics.beginPath();
graphics.moveTo(cx, cy - outerRadius);
for (let i = 0; i < spikes; i++)
{
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
graphics.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
graphics.lineTo(x, y);
rot += step;
}
graphics.lineTo(cx, cy - outerRadius);
graphics.closePath();
graphics.fillPath();
graphics.strokePath();
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: Example,
batchSize: 8000,
width: 800,
height: 600
};
const game = new Phaser.Game(config);