class Example extends Phaser.Scene { cameraRotation = 0; stars = []; create () { const radius = 10; const radius2 = radius * 2; const maxWidth = (800 / radius2)|0; for (let i = 0; i < 1200; ++i) { const graphics = this.add.graphics({x: radius + (i % maxWidth) * radius2, y: radius + ((i / maxWidth)|0) * radius2}); this.drawStar(graphics, 0, 0, 5, radius, radius / 2, 0xff0000, 0xFFFF00); this.stars.push(graphics); this.stars[i].rotation += i * 0.01; } } update () { for (let i = 0; i < this.stars.length; ++i) { const star = this.stars[i]; star.rotation += 0.01; star.scaleX = 0.5 + Math.abs(Math.sin(star.rotation)); star.scaleY = 0.5 + Math.abs(Math.sin(star.rotation)); } } drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor) { let rot = Math.PI / 2 * 3; let x = cx; let y = cy; const step = Math.PI / spikes; graphics.lineStyle(1, lineColor, 1.0); graphics.fillStyle(color, 1.0); graphics.beginPath(); graphics.moveTo(cx, cy - outerRadius); for (let i = 0; i < spikes; i++) { x = cx + Math.cos(rot) * outerRadius; y = cy + Math.sin(rot) * outerRadius; graphics.lineTo(x, y); rot += step; x = cx + Math.cos(rot) * innerRadius; y = cy + Math.sin(rot) * innerRadius; graphics.lineTo(x, y); rot += step; } graphics.lineTo(cx, cy - outerRadius); graphics.closePath(); graphics.fillPath(); graphics.strokePath(); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: Example, batchSize: 8000, width: 800, height: 600 }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { cameraRotation = 0; stars = []; create () { const radius = 10; const radius2 = radius * 2; const maxWidth = (800 / radius2)|0; for (let i = 0; i < 1200; ++i) { const graphics = this.add.graphics({x: radius + (i % maxWidth) * radius2, y: radius + ((i / maxWidth)|0) * radius2}); this.drawStar(graphics, 0, 0, 5, radius, radius / 2, 0xff0000, 0xFFFF00); this.stars.push(graphics); this.stars[i].rotation += i * 0.01; } } update () { for (let i = 0; i < this.stars.length; ++i) { const star = this.stars[i]; star.rotation += 0.01; star.scaleX = 0.5 + Math.abs(Math.sin(star.rotation)); star.scaleY = 0.5 + Math.abs(Math.sin(star.rotation)); } } drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor) { let rot = Math.PI / 2 * 3; let x = cx; let y = cy; const step = Math.PI / spikes; graphics.lineStyle(1, lineColor, 1.0); graphics.fillStyle(color, 1.0); graphics.beginPath(); graphics.moveTo(cx, cy - outerRadius); for (let i = 0; i < spikes; i++) { x = cx + Math.cos(rot) * outerRadius; y = cy + Math.sin(rot) * outerRadius; graphics.lineTo(x, y); rot += step; x = cx + Math.cos(rot) * innerRadius; y = cy + Math.sin(rot) * innerRadius; graphics.lineTo(x, y); rot += step; } graphics.lineTo(cx, cy - outerRadius); graphics.closePath(); graphics.fillPath(); graphics.strokePath(); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: Example, batchSize: 8000, width: 800, height: 600 }; const game = new Phaser.Game(config);