class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('bobs', 'assets/sprites/bobs-by-cleathley.png', { frameWidth: 32, frameHeight: 32 });
}
create ()
{
// Create a little 32x32 texture to use to show where the mouse is
const graphics = this.make.graphics({ x: 0, y: 0, add: false, fillStyle: { color: 0xff00ff, alpha: 1 } });
graphics.fillRect(0, 0, 32, 32);
graphics.generateTexture('block', 32, 32);
const highlighted = this.add.image(16, 16, 'block');
const hitArea = new Phaser.Geom.Rectangle(0, 0, 32, 32);
const hitAreaCallback = Phaser.Geom.Rectangle.Contains;
// Create 400 sprites aligned in a grid
const group = this.make.group({
classType: Phaser.GameObjects.Image,
key: 'bobs',
frame: Phaser.Utils.Array.NumberArray(0, 399),
randomFrame: true,
hitArea: hitArea,
hitAreaCallback: hitAreaCallback,
gridAlign: {
width: 25,
height: 25,
cellWidth: 32,
cellHeight: 32
}
});
this.input.on('gameobjectover', (pointer, gameObject) =>
{
highlighted.setPosition(gameObject.x, gameObject.y);
});
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('bobs', 'assets/sprites/bobs-by-cleathley.png', { frameWidth: 32, frameHeight: 32 });
}
create ()
{
// Create a little 32x32 texture to use to show where the mouse is
const graphics = this.make.graphics({ x: 0, y: 0, add: false, fillStyle: { color: 0xff00ff, alpha: 1 } });
graphics.fillRect(0, 0, 32, 32);
graphics.generateTexture('block', 32, 32);
const highlighted = this.add.image(16, 16, 'block');
const hitArea = new Phaser.Geom.Rectangle(0, 0, 32, 32);
const hitAreaCallback = Phaser.Geom.Rectangle.Contains;
// Create 400 sprites aligned in a grid
const group = this.make.group({
classType: Phaser.GameObjects.Image,
key: 'bobs',
frame: Phaser.Utils.Array.NumberArray(0, 399),
randomFrame: true,
hitArea: hitArea,
hitAreaCallback: hitAreaCallback,
gridAlign: {
width: 25,
height: 25,
cellWidth: 32,
cellHeight: 32
}
});
this.input.on('gameobjectover', (pointer, gameObject) =>
{
highlighted.setPosition(gameObject.x, gameObject.y);
});
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);