class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('ball', 'assets/sprites/shinyball.png');
}
create ()
{
const blocks = this.physics.add.group({
key: 'block',
frameQuantity: 5,
setXY: { x: 200, y: 100, stepY: 100 },
bounceX: 1
});
const balls = this.physics.add.group({
defaultKey: 'ball',
bounceX: 1,
velocityX: 100
});
balls.create(0, 100).setMass(0.1);
balls.create(0, 200).setMass(0.5);
balls.create(0, 300).setMass(1);
balls.create(0, 400).setMass(5);
balls.create(0, 500).setMass(10);
for (const ball of balls.getChildren())
{
ball.setScale(ball.body.mass ** 0.333);
}
this.physics.add.collider(balls, blocks);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('ball', 'assets/sprites/shinyball.png');
}
create ()
{
const blocks = this.physics.add.group({
key: 'block',
frameQuantity: 5,
setXY: { x: 200, y: 100, stepY: 100 },
bounceX: 1
});
const balls = this.physics.add.group({
defaultKey: 'ball',
bounceX: 1,
velocityX: 100
});
balls.create(0, 100).setMass(0.1);
balls.create(0, 200).setMass(0.5);
balls.create(0, 300).setMass(1);
balls.create(0, 400).setMass(5);
balls.create(0, 500).setMass(10);
for (const ball of balls.getChildren())
{
ball.setScale(ball.body.mass ** 0.333);
}
this.physics.add.collider(balls, blocks);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: Example
};
const game = new Phaser.Game(config);