class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('image', 'assets/sprites/mushroom2.png');
// this.shakeTime = 0;
this.objects = {};
}
create ()
{
this.objects.camera = this.cameras.add(0, 0, 400, 300);
this.objects.image0 = this.add.image(400, 300, 'image');
this.objects.image1 = this.add.image(400, 300, 'image');
this.objects.image2 = this.add.image(400, 300, 'image');
this.objects.image3 = this.add.image(400, 300, 'image');
this.objects.move = 0.0;
this.objects.camera.zoom = 0.5;
this.objects.camera.scrollX = 200;
this.objects.camera.scrollY = 150;
this.objects.camera.setBackgroundColor('rgba(255, 0, 0, 0.5)');
}
update ()
{
this.objects.image0.x = 400 + Math.cos(this.objects.move) * 300;
this.objects.image0.y = 300 + Math.sin(this.objects.move * 2) * 200;
this.objects.image1.x = 400 + Math.sin(this.objects.move * 2) * 300;
this.objects.image1.y = 300 + Math.cos(this.objects.move) * 200;
this.objects.image2.y = 300 + Math.cos(this.objects.move * 2) * 400;
this.objects.image3.x = 400 + Math.sin(this.objects.move * 2) * 400;
this.objects.move += 0.02;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: Example,
width: 800,
height: 600
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('image', 'assets/sprites/mushroom2.png');
// this.shakeTime = 0;
this.objects = {};
}
create ()
{
this.objects.camera = this.cameras.add(0, 0, 400, 300);
this.objects.image0 = this.add.image(400, 300, 'image');
this.objects.image1 = this.add.image(400, 300, 'image');
this.objects.image2 = this.add.image(400, 300, 'image');
this.objects.image3 = this.add.image(400, 300, 'image');
this.objects.move = 0.0;
this.objects.camera.zoom = 0.5;
this.objects.camera.scrollX = 200;
this.objects.camera.scrollY = 150;
this.objects.camera.setBackgroundColor('rgba(255, 0, 0, 0.5)');
}
update ()
{
this.objects.image0.x = 400 + Math.cos(this.objects.move) * 300;
this.objects.image0.y = 300 + Math.sin(this.objects.move * 2) * 200;
this.objects.image1.x = 400 + Math.sin(this.objects.move * 2) * 300;
this.objects.image1.y = 300 + Math.cos(this.objects.move) * 200;
this.objects.image2.y = 300 + Math.cos(this.objects.move * 2) * 400;
this.objects.image3.x = 400 + Math.sin(this.objects.move * 2) * 400;
this.objects.move += 0.02;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: Example,
width: 800,
height: 600
};
const game = new Phaser.Game(config);