class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/wtf.png');
this.load.obj('skull', 'assets/obj/skull.obj');
this.load.image('powerups', 'assets/obj/powerups.png');
}
create ()
{
this.add.image(400, 300, 'bg');
const mesh = this.add.mesh(400, 300, 'powerups');
mesh.addVerticesFromObj('skull', 0.1);
mesh.panZ(7);
mesh.modelRotation.y += 0.5;
mesh.setInteractive({ useHandCursor: true });
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000022',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/wtf.png');
this.load.obj('skull', 'assets/obj/skull.obj');
this.load.image('powerups', 'assets/obj/powerups.png');
}
create ()
{
this.add.image(400, 300, 'bg');
const mesh = this.add.mesh(400, 300, 'powerups');
mesh.addVerticesFromObj('skull', 0.1);
mesh.panZ(7);
mesh.modelRotation.y += 0.5;
mesh.setInteractive({ useHandCursor: true });
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000022',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);