class Example extends Phaser.Scene { cursors; image; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.image = this.matter.add.image(400, 300, 'block'); this.matter.add.image(700, 200, 'block').setBounce(0.6); this.matter.add.image(100, 500, 'block').setBounce(0.6); this.matter.world.setBounds(0, 0, 800, 600); this.cursors = this.input.keyboard.createCursorKeys(); } update () { if (this.cursors.left.isDown) { this.image.setVelocityX(-10); } else if (this.cursors.right.isDown) { this.image.setVelocityX(10); } else { this.image.setVelocityX(0); } if (this.cursors.up.isDown) { this.image.setVelocityY(-10); } else if (this.cursors.down.isDown) { this.image.setVelocityY(10); } else { this.image.setVelocityY(0); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { cursors; image; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.image = this.matter.add.image(400, 300, 'block'); this.matter.add.image(700, 200, 'block').setBounce(0.6); this.matter.add.image(100, 500, 'block').setBounce(0.6); this.matter.world.setBounds(0, 0, 800, 600); this.cursors = this.input.keyboard.createCursorKeys(); } update () { if (this.cursors.left.isDown) { this.image.setVelocityX(-10); } else if (this.cursors.right.isDown) { this.image.setVelocityX(10); } else { this.image.setVelocityX(0); } if (this.cursors.up.isDown) { this.image.setVelocityY(-10); } else if (this.cursors.down.isDown) { this.image.setVelocityY(10); } else { this.image.setVelocityY(0); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: Example }; const game = new Phaser.Game(config);