Move Camera

class Example extends Phaser.Scene
{
    controls;

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('einstein', 'assets/pics/ra-einstein.png');
    }

    create ()
    {
        const smileys = [ '๐Ÿ˜€','๐Ÿ˜','๐Ÿ˜‚','๐Ÿคฃ','๐Ÿ˜ƒ','๐Ÿ˜„','๐Ÿ˜…','๐Ÿ˜†','๐Ÿ˜‰','๐Ÿ˜Š','๐Ÿ˜‹','๐Ÿ˜Ž','๐Ÿ˜','๐Ÿ˜˜','๐Ÿ˜—','๐Ÿ˜™','๐Ÿ˜š','๏ธ๐Ÿ™‚','๐Ÿค—','๐Ÿคฉ','๐Ÿค”','๐Ÿคจ','๐Ÿ˜','๐Ÿ˜‘','๐Ÿ˜ถ','๐Ÿ™„','๐Ÿ˜','๐Ÿ˜ฃ','๐Ÿ˜ฅ','๐Ÿ˜ฎ','๐Ÿค','๐Ÿ˜ฏ','๐Ÿ˜ช','๐Ÿ˜ซ','๐Ÿ˜ด','๐Ÿ˜Œ','๐Ÿ˜›','๐Ÿ˜œ','๐Ÿ˜','๐Ÿคค','๐Ÿ˜’','๐Ÿ˜“','๐Ÿ˜”','๐Ÿ˜•','๐Ÿ™ƒ','๐Ÿค‘','๐Ÿ˜ฒ','โ˜น๏ธ','๐Ÿ™','๐Ÿ˜–','๐Ÿ˜ž','๐Ÿ˜Ÿ','๐Ÿ˜ค','๐Ÿ˜ข','๐Ÿ˜ญ','๐Ÿ˜ฆ','๐Ÿ˜ง','๐Ÿ˜จ','๐Ÿ˜ฉ','๐Ÿคฏ','๐Ÿ˜ฌ','๐Ÿ˜ฐ','๐Ÿ˜ฑ','๐Ÿ˜ณ','๐Ÿคช','๐Ÿ˜ต','๐Ÿ˜ก','๐Ÿ˜ ','๐Ÿคฌ','๐Ÿ˜ท','๐Ÿค’','๐Ÿค•','๐Ÿคข','๐Ÿคฎ','๐Ÿคง','๐Ÿ˜‡','๐Ÿค ','๐Ÿคก','๐Ÿคฅ','๐Ÿคซ','๐Ÿคญ','๐Ÿง','๐Ÿค“','๐Ÿ˜ˆ','๐Ÿ‘ฟ','๐Ÿ‘น','๐Ÿ‘บ','๐Ÿ’€','๐Ÿ‘ป','๐Ÿ‘ฝ','๐Ÿค–','๐Ÿ’ฉ','๐Ÿ˜บ','๐Ÿ˜ธ','๐Ÿ˜น','๐Ÿ˜ป','๐Ÿ˜ผ','๐Ÿ˜ฝ','๐Ÿ™€','๐Ÿ˜ฟ','๐Ÿ˜พ' ];

        //  Create a bunch of random divs all over the place

        let sf = 0.5;
        let px = 64;

        for (let i = 1; i <= 100; i++)
        {
            const x = Phaser.Math.Between(100, 2000);
            const y = Phaser.Math.Between(100, 2000);

            const element = this.add.dom(x, y, 'div', `font-size: ${px}px`, Phaser.Utils.Array.GetRandom(smileys)).setScrollFactor(sf);

            element.setPerspective(800);

            element.rotate3d.set(Math.random(), Math.random(), Math.random(), 0);

            this.tweens.add({
                targets: element.rotate3d,
                w: 180,
                duration: 2000,
                ease: 'Sine.easeInOut',
                loop: -1,
                yoyo: true
            });

            if (i % 50 === 0)
            {
                sf += 0.1;
                px += 32;
            }
        }

        this.cameras.main.setBounds(0, 0, 4000, 4000);

        const cursors = this.input.keyboard.createCursorKeys();

        const controlConfig = {
            camera: this.cameras.main,
            left: cursors.left,
            right: cursors.right,
            up: cursors.up,
            down: cursors.down,
            zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
            zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
            acceleration: 0.06,
            drag: 0.0005,
            maxSpeed: 1.0
        };

        this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
    }

    update (time, delta)
    {
        this.controls.update(delta);
    }
}

const config = {
    type: Phaser.AUTO,
    backgroundColor: '#2d2d2d',
    scale: {
        _mode: Phaser.Scale.FIT,
        parent: 'phaser-example',
        width: 800,
        height: 600
    },
    dom: {
        createContainer: true
    },
    scene: Example
};

const game = new Phaser.Game(config);