class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('clown', 'assets/sprites/clown.png');
this.load.image('cursor', 'assets/sprites/drawcursor.png');
}
create ()
{
const blocks = this.physics.add.group({key: 'block', frameQuantity: 6, setXY: { x: 100, y: 400, stepX: 100 }});
const clown = this.physics.add.image(200, 300, 'clown');
const cursor = this.add.image(0, 0, 'cursor').setVisible(false);
this.input.on('pointermove', (pointer) =>
{
cursor.setVisible(true).copyPosition(pointer);
// Move at 240 px/s
this.physics.moveToObject(clown, pointer, 240);
for (const block of blocks.getChildren())
{
// Move at 120 px/s
this.physics.moveToObject(block, pointer, 120);
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('clown', 'assets/sprites/clown.png');
this.load.image('cursor', 'assets/sprites/drawcursor.png');
}
create ()
{
const blocks = this.physics.add.group({key: 'block', frameQuantity: 6, setXY: { x: 100, y: 400, stepX: 100 }});
const clown = this.physics.add.image(200, 300, 'clown');
const cursor = this.add.image(0, 0, 'cursor').setVisible(false);
this.input.on('pointermove', (pointer) =>
{
cursor.setVisible(true).copyPosition(pointer);
// Move at 240 px/s
this.physics.moveToObject(clown, pointer, 240);
for (const block of blocks.getChildren())
{
// Move at 120 px/s
this.physics.moveToObject(block, pointer, 120);
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: Example
};
const game = new Phaser.Game(config);