class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('sf2', 'assets/animations/sf2.png', 'assets/animations/sf2.json'); } create () { var animConfig = { key: 'ryu', frames: this.anims.generateFrameNames('sf2', { prefix: 'frame_', end: 22 }), frameRate: 20, repeat: 3 }; this.anims.create(animConfig); const sprite = this.add.sprite(550, 600, 'sf2', 'frame_0') .setOrigin(0.5, 1) .setScale(2); const text = this.add.text(32, 32, 'Click to Start Animation', { color: '#00ff00' }); let log = []; let u = 0; let ui = 0; sprite.on(Phaser.Animations.Events.ANIMATION_START, function (anim, frame, gameObject) { log.push('ANIMATION_START'); text.setText(log); u = 0; ui = 0; }); sprite.on(Phaser.Animations.Events.ANIMATION_STOP, function (anim, frame, gameObject) { log.push('ANIMATION_STOP'); text.setText(log); u = 0; ui = 0; }); sprite.on(Phaser.Animations.Events.ANIMATION_UPDATE, function (anim, frame, gameObject) { if (u === 0) { log.push('ANIMATION_UPDATE x0'); u++; ui = log.length - 1; } else { log[ui] = 'ANIMATION_UPDATE x' + u.toString(); u++; } text.setText(log); }); sprite.on(Phaser.Animations.Events.ANIMATION_REPEAT, function (anim, frame, gameObject) { u = 0; log.push('ANIMATION_REPEAT'); text.setText(log); }); sprite.on(Phaser.Animations.Events.ANIMATION_COMPLETE, function (anim, frame, gameObject) { log.push('ANIMATION_COMPLETE'); text.setText(log); }); this.input.on('pointerdown', function () { if (sprite.anims.isPlaying) { sprite.stop(); } else { log = []; sprite.play('ryu'); } }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('sf2', 'assets/animations/sf2.png', 'assets/animations/sf2.json'); } create () { var animConfig = { key: 'ryu', frames: this.anims.generateFrameNames('sf2', { prefix: 'frame_', end: 22 }), frameRate: 20, repeat: 3 }; this.anims.create(animConfig); const sprite = this.add.sprite(550, 600, 'sf2', 'frame_0') .setOrigin(0.5, 1) .setScale(2); const text = this.add.text(32, 32, 'Click to Start Animation', { color: '#00ff00' }); let log = []; let u = 0; let ui = 0; sprite.on(Phaser.Animations.Events.ANIMATION_START, function (anim, frame, gameObject) { log.push('ANIMATION_START'); text.setText(log); u = 0; ui = 0; }); sprite.on(Phaser.Animations.Events.ANIMATION_STOP, function (anim, frame, gameObject) { log.push('ANIMATION_STOP'); text.setText(log); u = 0; ui = 0; }); sprite.on(Phaser.Animations.Events.ANIMATION_UPDATE, function (anim, frame, gameObject) { if (u === 0) { log.push('ANIMATION_UPDATE x0'); u++; ui = log.length - 1; } else { log[ui] = 'ANIMATION_UPDATE x' + u.toString(); u++; } text.setText(log); }); sprite.on(Phaser.Animations.Events.ANIMATION_REPEAT, function (anim, frame, gameObject) { u = 0; log.push('ANIMATION_REPEAT'); text.setText(log); }); sprite.on(Phaser.Animations.Events.ANIMATION_COMPLETE, function (anim, frame, gameObject) { log.push('ANIMATION_COMPLETE'); text.setText(log); }); this.input.on('pointerdown', function () { if (sprite.anims.isPlaying) { sprite.stop(); } else { log = []; sprite.play('ryu'); } }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, scene: [ Example ] }; const game = new Phaser.Game(config);