const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000022', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var controls; const game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('image', 'assets/pics/sao-sinon.png'); this.load.image('phaser2', 'assets/sprites/phaser2.png'); this.load.image('mask', 'assets/tests/camera/grunge-mask.png'); this.load.image('bg', 'assets/ui/undersea-bg.png'); this.load.spritesheet('fish', 'assets/sprites/fish-136x80.png', { frameWidth: 136, frameHeight: 80 }); } function create () { var maskImage = this.make.image({ x: 400, y: 300, key: 'mask', add: false }); var mask = maskImage.createBitmapMask(); this.cameras.main.setMask(mask, false); // this.cameras.main.setSize(400, 300); // this.cameras.add(400, 0, 400, 300); // this.cameras.add(0, 300, 400, 300); // this.cameras.add(400, 300, 400, 300); this.add.image(400, 300, 'bg'); var particles = this.add.particles('fish'); particles.createEmitter({ frame: { frames: [ 0, 1, 2 ], cycle: true, quantity: 4 }, x: -70, y: { min: 100, max: 500, steps: 8 }, lifespan: 5000, speedX: { min: 200, max: 400, steps: 8 }, quantity: 4, frequency: 500 }); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.03, drag: 0.0005, maxSpeed: 1.0 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.input.keyboard.on('keydown-Z', function (event) { this.cameras.main.rotation += 0.01; }, this); this.input.keyboard.on('keydown-X', function (event) { this.cameras.main.rotation -= 0.01; }, this); } function update (time, delta) { controls.update(delta); }
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const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000022', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var controls; const game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('image', 'assets/pics/sao-sinon.png'); this.load.image('phaser2', 'assets/sprites/phaser2.png'); this.load.image('mask', 'assets/tests/camera/grunge-mask.png'); this.load.image('bg', 'assets/ui/undersea-bg.png'); this.load.spritesheet('fish', 'assets/sprites/fish-136x80.png', { frameWidth: 136, frameHeight: 80 }); } function create () { var maskImage = this.make.image({ x: 400, y: 300, key: 'mask', add: false }); var mask = maskImage.createBitmapMask(); this.cameras.main.setMask(mask, false); // this.cameras.main.setSize(400, 300); // this.cameras.add(400, 0, 400, 300); // this.cameras.add(0, 300, 400, 300); // this.cameras.add(400, 300, 400, 300); this.add.image(400, 300, 'bg'); var particles = this.add.particles('fish'); particles.createEmitter({ frame: { frames: [ 0, 1, 2 ], cycle: true, quantity: 4 }, x: -70, y: { min: 100, max: 500, steps: 8 }, lifespan: 5000, speedX: { min: 200, max: 400, steps: 8 }, quantity: 4, frequency: 500 }); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.03, drag: 0.0005, maxSpeed: 1.0 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.input.keyboard.on('keydown-Z', function (event) { this.cameras.main.rotation += 0.01; }, this); this.input.keyboard.on('keydown-X', function (event) { this.cameras.main.rotation -= 0.01; }, this); } function update (time, delta) { controls.update(delta); }