class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/ui/undersea-bg.png'); this.load.image('brain', 'assets/sprites/brain.png'); this.load.image('truck', 'assets/sprites/astorm-truck.png'); this.load.image('mask', 'assets/tests/camera/grunge-mask.png'); } create () { const bg = this.add.image(400, 300, 'bg'); const debug = this.add.graphics(); const container1 = this.add.container(400, 200); const sprite0 = this.add.sprite(-400, 0, 'brain'); const sprite1 = this.add.sprite(-200, 0, 'brain'); const sprite2 = this.add.sprite(0, 0, 'brain'); const sprite3 = this.add.sprite(200, 0, 'brain'); const sprite4 = this.add.sprite(400, 0, 'brain'); container1.add([ sprite0, sprite1, sprite2, sprite3, sprite4 ]); const container2 = this.add.container(0, 150); const sprite5 = this.add.sprite(-400, 0, 'truck'); const sprite6 = this.add.sprite(-200, 0, 'truck'); const sprite7 = this.add.sprite(0, 0, 'truck'); const sprite8 = this.add.sprite(200, 0, 'truck'); const sprite9 = this.add.sprite(400, 0, 'truck'); container2.add([ sprite5, sprite6, sprite7, sprite8, sprite9 ]); container1.add(container2); const container3 = this.add.container(0, 150); const sprite10 = this.add.sprite(-400, 0, 'brain'); const sprite11 = this.add.sprite(-200, 0, 'brain'); const sprite12 = this.add.sprite(0, 0, 'brain'); const sprite13 = this.add.sprite(200, 0, 'brain'); const sprite14 = this.add.sprite(400, 0, 'brain'); container3.add([ sprite10, sprite11, sprite12, sprite13, sprite14 ]); container2.add(container3); // Something completely outside the containers, should be fully un-masked const outside = this.add.image(0, 300, 'truck'); this.tweens.add({ targets: container1, angle: { value: 360, duration: 6000 }, scaleX: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' }, scaleY: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' }, repeat: -1 }); this.tweens.add({ targets: outside, x: 800, yoyo: true, duration: 2000, repeat: -1 }); debug.fillStyle(0xff0000, 0.2); debug.fillCircle(300, 300, 200); debug.fillCircle(500, 300, 200); const maskImage = this.make.image({ x: 400, y: 300, key: 'mask', add: false }); const bitmask1 = maskImage.createBitmapMask(); const shape1 = this.make.graphics().fillRect(50, 50, 700, 500); const shape2 = this.make.graphics().fillCircle(300, 300, 200); const shape3 = this.make.graphics().fillCircle(500, 300, 200); const geomask1 = shape1.createGeometryMask(); const geomask2 = shape2.createGeometryMask(); const geomask3 = shape3.createGeometryMask(); geomask1.invertAlpha = false; // geomask2.invertAlpha = true; geomask3.invertAlpha = true; // this.cameras.main.setMask(geomask1); // this.cameras.main.setMask(bitmask1, true); this.cameras.main.setMask(bitmask1, false); // container1.setMask(geomask1); container2.setMask(geomask2); outside.setMask(geomask3); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.03, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.input.keyboard.on('keydown-Z', function (event) { this.cameras.main.rotation += 0.01; }, this); this.input.keyboard.on('keydown-X', function (event) { this.cameras.main.rotation -= 0.01; }, this); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000066', parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/ui/undersea-bg.png'); this.load.image('brain', 'assets/sprites/brain.png'); this.load.image('truck', 'assets/sprites/astorm-truck.png'); this.load.image('mask', 'assets/tests/camera/grunge-mask.png'); } create () { const bg = this.add.image(400, 300, 'bg'); const debug = this.add.graphics(); const container1 = this.add.container(400, 200); const sprite0 = this.add.sprite(-400, 0, 'brain'); const sprite1 = this.add.sprite(-200, 0, 'brain'); const sprite2 = this.add.sprite(0, 0, 'brain'); const sprite3 = this.add.sprite(200, 0, 'brain'); const sprite4 = this.add.sprite(400, 0, 'brain'); container1.add([ sprite0, sprite1, sprite2, sprite3, sprite4 ]); const container2 = this.add.container(0, 150); const sprite5 = this.add.sprite(-400, 0, 'truck'); const sprite6 = this.add.sprite(-200, 0, 'truck'); const sprite7 = this.add.sprite(0, 0, 'truck'); const sprite8 = this.add.sprite(200, 0, 'truck'); const sprite9 = this.add.sprite(400, 0, 'truck'); container2.add([ sprite5, sprite6, sprite7, sprite8, sprite9 ]); container1.add(container2); const container3 = this.add.container(0, 150); const sprite10 = this.add.sprite(-400, 0, 'brain'); const sprite11 = this.add.sprite(-200, 0, 'brain'); const sprite12 = this.add.sprite(0, 0, 'brain'); const sprite13 = this.add.sprite(200, 0, 'brain'); const sprite14 = this.add.sprite(400, 0, 'brain'); container3.add([ sprite10, sprite11, sprite12, sprite13, sprite14 ]); container2.add(container3); // Something completely outside the containers, should be fully un-masked const outside = this.add.image(0, 300, 'truck'); this.tweens.add({ targets: container1, angle: { value: 360, duration: 6000 }, scaleX: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' }, scaleY: { value: 0.5, duration: 3000, yoyo: true, ease: 'Quad.easeInOut' }, repeat: -1 }); this.tweens.add({ targets: outside, x: 800, yoyo: true, duration: 2000, repeat: -1 }); debug.fillStyle(0xff0000, 0.2); debug.fillCircle(300, 300, 200); debug.fillCircle(500, 300, 200); const maskImage = this.make.image({ x: 400, y: 300, key: 'mask', add: false }); const bitmask1 = maskImage.createBitmapMask(); const shape1 = this.make.graphics().fillRect(50, 50, 700, 500); const shape2 = this.make.graphics().fillCircle(300, 300, 200); const shape3 = this.make.graphics().fillCircle(500, 300, 200); const geomask1 = shape1.createGeometryMask(); const geomask2 = shape2.createGeometryMask(); const geomask3 = shape3.createGeometryMask(); geomask1.invertAlpha = false; // geomask2.invertAlpha = true; geomask3.invertAlpha = true; // this.cameras.main.setMask(geomask1); // this.cameras.main.setMask(bitmask1, true); this.cameras.main.setMask(bitmask1, false); // container1.setMask(geomask1); container2.setMask(geomask2); outside.setMask(geomask3); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.03, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.input.keyboard.on('keydown-Z', function (event) { this.cameras.main.rotation += 0.01; }, this); this.input.keyboard.on('keydown-X', function (event) { this.cameras.main.rotation -= 0.01; }, this); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000066', parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);