class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.bitmapFont('atari', 'assets/fonts/bitmap/atari-smooth.png', 'assets/fonts/bitmap/atari-smooth.xml'); this.load.bitmapFont('gothic', 'assets/fonts/bitmap/gothic.png', 'assets/fonts/bitmap/gothic.xml'); this.load.bitmapFont('hyper', 'assets/fonts/bitmap/hyperdrive.png', 'assets/fonts/bitmap/hyperdrive.xml'); } create () { this.graphics = this.add.graphics({ x: 0, y: 0, fillStyle: { color: 0xff00ff, alpha: 1 } }); const text1 = this.add.bitmapText(0, 0, 'atari', 'Welcome!', 70); const text2 = this.add.bitmapText(0, 160, 'gothic', 'Welcome!', 40); const text3 = this.add.bitmapText(0, 300, 'hyper', 'Terminator 2', 128); this.bounds1 = text1.getTextBounds(true); this.bounds2 = text2.getTextBounds(true); this.bounds3 = text3.getTextBounds(true); } update () { this.graphics.clear(); this.graphics.fillRect(this.bounds1.global.x, this.bounds1.global.y, this.bounds1.global.width, this.bounds1.global.height); this.graphics.fillRect(this.bounds2.global.x, this.bounds2.global.y, this.bounds2.global.width, this.bounds2.global.height); this.graphics.fillRect(this.bounds3.global.x, this.bounds3.global.y, this.bounds3.global.width, this.bounds3.global.height); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.bitmapFont('atari', 'assets/fonts/bitmap/atari-smooth.png', 'assets/fonts/bitmap/atari-smooth.xml'); this.load.bitmapFont('gothic', 'assets/fonts/bitmap/gothic.png', 'assets/fonts/bitmap/gothic.xml'); this.load.bitmapFont('hyper', 'assets/fonts/bitmap/hyperdrive.png', 'assets/fonts/bitmap/hyperdrive.xml'); } create () { this.graphics = this.add.graphics({ x: 0, y: 0, fillStyle: { color: 0xff00ff, alpha: 1 } }); const text1 = this.add.bitmapText(0, 0, 'atari', 'Welcome!', 70); const text2 = this.add.bitmapText(0, 160, 'gothic', 'Welcome!', 40); const text3 = this.add.bitmapText(0, 300, 'hyper', 'Terminator 2', 128); this.bounds1 = text1.getTextBounds(true); this.bounds2 = text2.getTextBounds(true); this.bounds3 = text3.getTextBounds(true); } update () { this.graphics.clear(); this.graphics.fillRect(this.bounds1.global.x, this.bounds1.global.y, this.bounds1.global.width, this.bounds1.global.height); this.graphics.fillRect(this.bounds2.global.x, this.bounds2.global.y, this.bounds2.global.width, this.bounds2.global.height); this.graphics.fillRect(this.bounds3.global.x, this.bounds3.global.y, this.bounds3.global.width, this.bounds3.global.height); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);