var largeText = null;
var bunny = null;
var vx = 4;
var vy = 4;
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
this.load.text('loremipsum', 'assets/text/loremipsum.txt');
this.load.image('bunny', 'assets/sprites/bunny.png');
}
create ()
{
largeText = this.add.bitmapText(0, 0, 'desyrel', game.cache.text.get('loremipsum'));
bunny = this.add.sprite(0, 0, 'bunny');
bunny.originX = 0;
bunny.originY = 0;
}
update ()
{
largeText.y -= 0.3;
bunny.x += vx;
bunny.y += vy;
if (bunny.x + bunny.width > 1024)
{
vx *= -1;
bunny.x = 1024 - bunny.width;
}
else if (bunny.x < 0)
{
bunny.x = 0;
vx *= -1;
}
if (bunny.y + bunny.height > 768)
{
vy *= -1;
bunny.y = 768 - bunny.height;
}
else if (bunny.y < 0)
{
bunny.y = 0;
vy *= -1;
}
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 1024,
height: 768,
scene: [ Example ]
};
const game = new Phaser.Game(config);
var largeText = null;
var bunny = null;
var vx = 4;
var vy = 4;
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
this.load.text('loremipsum', 'assets/text/loremipsum.txt');
this.load.image('bunny', 'assets/sprites/bunny.png');
}
create ()
{
largeText = this.add.bitmapText(0, 0, 'desyrel', game.cache.text.get('loremipsum'));
bunny = this.add.sprite(0, 0, 'bunny');
bunny.originX = 0;
bunny.originY = 0;
}
update ()
{
largeText.y -= 0.3;
bunny.x += vx;
bunny.y += vy;
if (bunny.x + bunny.width > 1024)
{
vx *= -1;
bunny.x = 1024 - bunny.width;
}
else if (bunny.x < 0)
{
bunny.x = 0;
vx *= -1;
}
if (bunny.y + bunny.height > 768)
{
vy *= -1;
bunny.y = 768 - bunny.height;
}
else if (bunny.y < 0)
{
bunny.y = 0;
vy *= -1;
}
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 1024,
height: 768,
scene: [ Example ]
};
const game = new Phaser.Game(config);