class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
}
create ()
{
const text = "The sky above the port was the color of television, tuned to a dead channel. `It's not like I'm using,' Case heard someone say, as he shouldered his way through the crowd around the door of the Chat. `It's like my body's developed this massive drug deficiency.' It was a Sprawl voice and a Sprawl joke.";
const b = this.add.bitmapText(0, 0, 'desyrel', text, 32).setMaxWidth(700);
const g = this.add.graphics();
this.tweens.add({
targets: b,
maxWidth: 400,
ease: 'power1',
duration: 5000,
hold: 1000,
yoyo: true,
repeat: -1,
repeatDelay: 1000,
onUpdate: function ()
{
g.clear();
g.fillStyle(0x00ff00, 1);
g.fillRect(b.maxWidth, 0, 2, 600);
}
});
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: [ Example ]
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml');
}
create ()
{
const text = "The sky above the port was the color of television, tuned to a dead channel. `It's not like I'm using,' Case heard someone say, as he shouldered his way through the crowd around the door of the Chat. `It's like my body's developed this massive drug deficiency.' It was a Sprawl voice and a Sprawl joke.";
const b = this.add.bitmapText(0, 0, 'desyrel', text, 32).setMaxWidth(700);
const g = this.add.graphics();
this.tweens.add({
targets: b,
maxWidth: 400,
ease: 'power1',
duration: 5000,
hold: 1000,
yoyo: true,
repeat: -1,
repeatDelay: 1000,
onUpdate: function ()
{
g.clear();
g.fillStyle(0x00ff00, 1);
g.fillRect(b.maxWidth, 0, 2, 600);
}
});
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: [ Example ]
};
const game = new Phaser.Game(config);