class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.bitmapFont('atari', 'assets/fonts/bitmap/atari-smooth.png', 'assets/fonts/bitmap/atari-smooth.xml'); } create () { const string = 'Phaser 3\nBitmapText\nScaling\nwith bounds'; this.text = this.add.bitmapText(0, 0, 'atari', string).setFontSize(32); this.graphics = this.add.graphics({ x: 0, y: 0, lineStyle: { thickness: 1, color: 0xffff00, alpha: 1 } }); this.tweens.add({ targets: this.text, duration: 4000, scaleX: 2, ease: 'Quad.easeInOut', repeat: -1, yoyo: true }); this.tweens.add({ targets: this.text, duration: 2000, scaleY: 4, ease: 'Quad.easeInOut', repeat: -1, yoyo: true }); } update () { this.text.setText(string + '\nScale X: ' + text.scaleX.toFixed(4)); this.graphics.clear(); this.graphics.strokeRect(text.x, text.y, text.width, text.height); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.bitmapFont('atari', 'assets/fonts/bitmap/atari-smooth.png', 'assets/fonts/bitmap/atari-smooth.xml'); } create () { const string = 'Phaser 3\nBitmapText\nScaling\nwith bounds'; this.text = this.add.bitmapText(0, 0, 'atari', string).setFontSize(32); this.graphics = this.add.graphics({ x: 0, y: 0, lineStyle: { thickness: 1, color: 0xffff00, alpha: 1 } }); this.tweens.add({ targets: this.text, duration: 4000, scaleX: 2, ease: 'Quad.easeInOut', repeat: -1, yoyo: true }); this.tweens.add({ targets: this.text, duration: 2000, scaleY: 4, ease: 'Quad.easeInOut', repeat: -1, yoyo: true }); } update () { this.text.setText(string + '\nScale X: ' + text.scaleX.toFixed(4)); this.graphics.clear(); this.graphics.strokeRect(text.x, text.y, text.width, text.height); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);