Add Sprite To Container

var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#010101',
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('lemming', 'assets/sprites/lemming.png');
}

function create ()
{
    //  Our container
    var container = this.add.container(400, 300);

    //  Add some sprites - positions are relative to the Container x/y
    var sprite0 = this.add.sprite(0, 0, 'lemming');
    var sprite1 = this.add.sprite(-100, -100, 'lemming');
    var sprite2 = this.add.sprite(100, -100, 'lemming');
    var sprite3 = this.add.sprite(100, 100, 'lemming');
    var sprite4 = this.add.sprite(-100, 100, 'lemming');

    container.add(sprite0);
    container.add(sprite1);
    container.add(sprite2);
    container.add(sprite3);
    container.add(sprite4);

    //  You could also pass them in as an array, to save doing them one by one

    this.tweens.add({
        targets: container,
        angle: 360,
        duration: 6000,
        yoyo: true,
        repeat: -1
    });
}