var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#010101', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('buttonBG', 'assets/sprites/button-bg.png'); this.load.image('buttonText', 'assets/sprites/button-text.png'); } function create () { var bg = this.add.image(0, 0, 'buttonBG'); var text = this.add.image(0, 0, 'buttonText'); var bg2 = this.add.image(0, 80, 'buttonBG'); var text2 = this.add.image(0, 80, 'buttonText'); var container = this.add.container(400, 200, [ bg, text, bg2, text2 ]); container.setInteractive(new Phaser.Geom.Circle(0, 0, 60), Phaser.Geom.Circle.Contains); bg2.setInteractive(); container.on('pointerover', function () { bg.setTint(0x44ff44); }); container.on('pointerout', function () { bg.clearTint(); }); bg2.on('pointerover', function () { this.setTint(0xff44ff); }); bg2.on('pointerout', function () { this.clearTint(); }); // Just to display the hit area, not actually needed to work var graphics = this.add.graphics(); graphics.lineStyle(2, 0x00ffff, 1); graphics.strokeCircle(container.x, container.y, container.input.hitArea.radius); }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#010101', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('buttonBG', 'assets/sprites/button-bg.png'); this.load.image('buttonText', 'assets/sprites/button-text.png'); } function create () { var bg = this.add.image(0, 0, 'buttonBG'); var text = this.add.image(0, 0, 'buttonText'); var bg2 = this.add.image(0, 80, 'buttonBG'); var text2 = this.add.image(0, 80, 'buttonText'); var container = this.add.container(400, 200, [ bg, text, bg2, text2 ]); container.setInteractive(new Phaser.Geom.Circle(0, 0, 60), Phaser.Geom.Circle.Contains); bg2.setInteractive(); container.on('pointerover', function () { bg.setTint(0x44ff44); }); container.on('pointerout', function () { bg.clearTint(); }); bg2.on('pointerover', function () { this.setTint(0xff44ff); }); bg2.on('pointerout', function () { this.clearTint(); }); // Just to display the hit area, not actually needed to work var graphics = this.add.graphics(); graphics.lineStyle(2, 0x00ffff, 1); graphics.strokeCircle(container.x, container.y, container.input.hitArea.radius); }