var config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var containers = []; var containerTails = []; var game = new Phaser.Game(config); function preload() { this.load.image('arrow', 'assets/sprites/arrow.png'); } function create() { var lastContainer; var count = 40; for (var j = 0; j < 4; ++j) { for (var index = 0; index < count; ++index) { var image = this.make.image({x: 0, y: 0, key: 'arrow', add: false}); if (index === 0) { lastContainer = this.add.container(game.config.width / 2, game.config.height / 2); containers.push(lastContainer); lastContainer.rotation += (j * 90) * Math.PI / 180; } else { var newContainer = this.make.container({x: image.width, y: 0, add: false}); lastContainer.add(newContainer); lastContainer = newContainer; newContainer.setScale(1.0 - index / (count)) newContainer.rotation = index / count * 2; } image.setOrigin(0, 0.5); lastContainer.add(image); if (index === 5 || index === 4 || index === 10) { var leafContainer = lastContainer; var direction = index === 5 ? 1 : -1; for (var k = 0; k < 10; ++k) { var image = this.make.image({x: 0, y: 0, key: 'arrow', add: false}); var newContainer = this.make.container({x: image.width, y: 0, add: false}); leafContainer.add(newContainer); leafContainer = newContainer; leafContainer.setScale(1.0 - k / 10); leafContainer.rotation = 0.1 * direction; image.setOrigin(0, 0.5); leafContainer.add(image); } } if (index === count - 1) containerTails.push(lastContainer); } } } function rotateContainer(container, rotation) { if (container) { container.rotation += rotation; rotateContainer(container.parentContainer, rotation); } } function update() { for (var index = 0; index < containerTails.length; ++index) { var container = containerTails[index]; rotateContainer(container, 0.02); } }
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var config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var containers = []; var containerTails = []; var game = new Phaser.Game(config); function preload() { this.load.image('arrow', 'assets/sprites/arrow.png'); } function create() { var lastContainer; var count = 40; for (var j = 0; j < 4; ++j) { for (var index = 0; index < count; ++index) { var image = this.make.image({x: 0, y: 0, key: 'arrow', add: false}); if (index === 0) { lastContainer = this.add.container(game.config.width / 2, game.config.height / 2); containers.push(lastContainer); lastContainer.rotation += (j * 90) * Math.PI / 180; } else { var newContainer = this.make.container({x: image.width, y: 0, add: false}); lastContainer.add(newContainer); lastContainer = newContainer; newContainer.setScale(1.0 - index / (count)) newContainer.rotation = index / count * 2; } image.setOrigin(0, 0.5); lastContainer.add(image); if (index === 5 || index === 4 || index === 10) { var leafContainer = lastContainer; var direction = index === 5 ? 1 : -1; for (var k = 0; k < 10; ++k) { var image = this.make.image({x: 0, y: 0, key: 'arrow', add: false}); var newContainer = this.make.container({x: image.width, y: 0, add: false}); leafContainer.add(newContainer); leafContainer = newContainer; leafContainer.setScale(1.0 - k / 10); leafContainer.rotation = 0.1 * direction; image.setOrigin(0, 0.5); leafContainer.add(image); } } if (index === count - 1) containerTails.push(lastContainer); } } } function rotateContainer(container, rotation) { if (container) { container.rotation += rotation; rotateContainer(container.parentContainer, rotation); } } function update() { for (var index = 0; index < containerTails.length; ++index) { var container = containerTails[index]; rotateContainer(container, 0.02); } }