var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: {
create: create,
update: update
},
width: 800,
height: 600
};
var graphics;
var t = 0;
var rectangles = [];
var game = new Phaser.Game(config);
function create() {
graphics = this.add.graphics({x: 0, y: 0});
for (var i = 0; i < 100; ++i)
{
rectangles.push({
x: Math.random() * 800,
y: Math.random() * 600,
w: 50 + Math.random() * 50,
h: 50 + Math.random() * 50,
r: Math.random()
});
}
}
function update() {
graphics.clear();
for (var i = 0; i < rectangles.length; ++i)
{
var rect = rectangles[i];
graphics.save();
graphics.translateCanvas(rect.x, rect.y);
graphics.scaleCanvas(Math.sin(rect.r), Math.sin(rect.r));
graphics.rotateCanvas(rect.r);
graphics.fillStyle(0xFFFF00, 1.0);
graphics.lineStyle(4.0, 0xFF0000, 1.0);
graphics.fillRect(-rect.w / 2, -rect.h / 2, rect.w, rect.h);
graphics.strokeRect(-rect.w / 2, -rect.h / 2, rect.w, rect.h);
graphics.restore();
rect.r += 0.01;
}
}
var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
scene: {
create: create,
update: update
},
width: 800,
height: 600
};
var graphics;
var t = 0;
var rectangles = [];
var game = new Phaser.Game(config);
function create() {
graphics = this.add.graphics({x: 0, y: 0});
for (var i = 0; i < 100; ++i)
{
rectangles.push({
x: Math.random() * 800,
y: Math.random() * 600,
w: 50 + Math.random() * 50,
h: 50 + Math.random() * 50,
r: Math.random()
});
}
}
function update() {
graphics.clear();
for (var i = 0; i < rectangles.length; ++i)
{
var rect = rectangles[i];
graphics.save();
graphics.translateCanvas(rect.x, rect.y);
graphics.scaleCanvas(Math.sin(rect.r), Math.sin(rect.r));
graphics.rotateCanvas(rect.r);
graphics.fillStyle(0xFFFF00, 1.0);
graphics.lineStyle(4.0, 0xFF0000, 1.0);
graphics.fillRect(-rect.w / 2, -rect.h / 2, rect.w, rect.h);
graphics.strokeRect(-rect.w / 2, -rect.h / 2, rect.w, rect.h);
graphics.restore();
rect.r += 0.01;
}
}