var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var group; var hsv; var i = 0; var text; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('invader', 'assets/tests/invaders/invader3.png', { frameWidth: 48, frameHeight: 32 }); } function create () { hsv = Phaser.Display.Color.HSVColorWheel(); // Create some invaders group = this.add.group({ key: 'invader', frame: 0, repeat: 53 }); // And some debug text text = this.add.text(10, 10, 'Invaders: 54', { font: '16px Courier', fill: '#00ff00' }); var invaders = group.getChildren(); // Align them in a grid Phaser.Actions.GridAlign(group.getChildren(), { width: 9, cellWidth: 58, cellHeight: 48, x: 132, y: 148 }); // On each click, kill a sprite this.input.on('pointerup', function (event) { // Get a random sprite from the local array var invader = Phaser.Utils.Array.RemoveRandomElement(invaders); if (invader) { // Then destroy it. This will fire a 'destroy' event that the Group will hear // and then it'll automatically remove itself from the Group. invader.destroy(); } console.log(group.getChildren()); }, this); } function update () { text.setText('Invaders: ' + group.getLength()); var tint = hsv[i]; Phaser.Actions.SetTint(group.getChildren(), tint.color); i++; if (i === hsv.length) { i = 0; } }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var group; var hsv; var i = 0; var text; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('invader', 'assets/tests/invaders/invader3.png', { frameWidth: 48, frameHeight: 32 }); } function create () { hsv = Phaser.Display.Color.HSVColorWheel(); // Create some invaders group = this.add.group({ key: 'invader', frame: 0, repeat: 53 }); // And some debug text text = this.add.text(10, 10, 'Invaders: 54', { font: '16px Courier', fill: '#00ff00' }); var invaders = group.getChildren(); // Align them in a grid Phaser.Actions.GridAlign(group.getChildren(), { width: 9, cellWidth: 58, cellHeight: 48, x: 132, y: 148 }); // On each click, kill a sprite this.input.on('pointerup', function (event) { // Get a random sprite from the local array var invader = Phaser.Utils.Array.RemoveRandomElement(invaders); if (invader) { // Then destroy it. This will fire a 'destroy' event that the Group will hear // and then it'll automatically remove itself from the Group. invader.destroy(); } console.log(group.getChildren()); }, this); } function update () { text.setText('Invaders: ' + group.getLength()); var tint = hsv[i]; Phaser.Actions.SetTint(group.getChildren(), tint.color); i++; if (i === hsv.length) { i = 0; } }