var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
this.load.image('bg', 'assets/textures/gold.png');
}
function create ()
{
this.add.sprite(400, 300, 'bg').setAlpha(0.2);
const spectrum = Phaser.Display.Color.ColorSpectrum(256);
console.log(spectrum);
let light = this.lights.addPointLight(400, 300, 0xffffff, 16, 0.4);
this.input.on('pointermove', pointer => {
light.x = pointer.x;
light.y = pointer.y;
if (pointer.isDown)
{
let color = Phaser.Utils.Array.GetRandom(spectrum).color;
light = this.lights.addPointLight(pointer.x, pointer.y, color, Phaser.Math.Between(8, 32), 0.4, 0.05);
}
});
this.add.sprite(680, 600, 'sonic').setOrigin(0.5, 1).setDepth(1);
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
this.load.image('bg', 'assets/textures/gold.png');
}
function create ()
{
this.add.sprite(400, 300, 'bg').setAlpha(0.2);
const spectrum = Phaser.Display.Color.ColorSpectrum(256);
console.log(spectrum);
let light = this.lights.addPointLight(400, 300, 0xffffff, 16, 0.4);
this.input.on('pointermove', pointer => {
light.x = pointer.x;
light.y = pointer.y;
if (pointer.isDown)
{
let color = Phaser.Utils.Array.GetRandom(spectrum).color;
light = this.lights.addPointLight(pointer.x, pointer.y, color, Phaser.Math.Between(8, 32), 0.4, 0.05);
}
});
this.add.sprite(680, 600, 'sonic').setOrigin(0.5, 1).setDepth(1);
}