var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var offsets = [];
var brick;
var light;
var time = 0.0;
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brick', ['assets/normal-maps/brick.jpg', 'assets/normal-maps/brick_n.png']);
this.load.image('phaser', 'assets/sprites/phaser2.png');
}
function create ()
{
brick = this.add.sprite(0, 0, 'brick');
brick.setOrigin(0.0);
brick.setPipeline('Light2D');
light = this.lights.addLight(0, 0, 200).setScrollFactor(0.0).setIntensity(2);
this.lights.enable().setAmbientColor(0x555555);
this.input.on('pointermove', function (pointer) {
light.x = pointer.x;
light.y = pointer.y;
});
var scene = this;
this.input.on('pointerdown', function (pointer) {
if (scene.lights.active)
{
scene.lights.disable();
}
else
{
scene.lights.enable();
}
});
this.add.image(300, 400, 'phaser').setPipeline('Light2D');
this.lights.addLight(0, 100, 100).setColor(0xff0000).setIntensity(3.0);
this.lights.addLight(0, 200, 100).setColor(0x00ff00).setIntensity(3.0);
this.lights.addLight(0, 300, 100).setColor(0x0000ff).setIntensity(3.0);
this.lights.addLight(0, 400, 100).setColor(0xffff00).setIntensity(3.0);
offsets = [Math.random()+ 1 - 2, Math.random()+ 1 - 2, Math.random()+ 1 - 2, Math.random()+ 1 - 2];
}
function update ()
{
var index = 0;
this.lights.lights.forEach(function (currLight) {
if (light !== currLight)
{
currLight.x = 400 + Math.sin(offsets[index]) * 1000;
offsets[index] += 0.02;
index += 1;
}
});
this.cameras.main.scrollX = Math.sin(time) * 400;
time += 0.01;
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var offsets = [];
var brick;
var light;
var time = 0.0;
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brick', ['assets/normal-maps/brick.jpg', 'assets/normal-maps/brick_n.png']);
this.load.image('phaser', 'assets/sprites/phaser2.png');
}
function create ()
{
brick = this.add.sprite(0, 0, 'brick');
brick.setOrigin(0.0);
brick.setPipeline('Light2D');
light = this.lights.addLight(0, 0, 200).setScrollFactor(0.0).setIntensity(2);
this.lights.enable().setAmbientColor(0x555555);
this.input.on('pointermove', function (pointer) {
light.x = pointer.x;
light.y = pointer.y;
});
var scene = this;
this.input.on('pointerdown', function (pointer) {
if (scene.lights.active)
{
scene.lights.disable();
}
else
{
scene.lights.enable();
}
});
this.add.image(300, 400, 'phaser').setPipeline('Light2D');
this.lights.addLight(0, 100, 100).setColor(0xff0000).setIntensity(3.0);
this.lights.addLight(0, 200, 100).setColor(0x00ff00).setIntensity(3.0);
this.lights.addLight(0, 300, 100).setColor(0x0000ff).setIntensity(3.0);
this.lights.addLight(0, 400, 100).setColor(0xffff00).setIntensity(3.0);
offsets = [Math.random()+ 1 - 2, Math.random()+ 1 - 2, Math.random()+ 1 - 2, Math.random()+ 1 - 2];
}
function update ()
{
var index = 0;
this.lights.lights.forEach(function (currLight) {
if (light !== currLight)
{
currLight.x = 400 + Math.sin(offsets[index]) * 1000;
offsets[index] += 0.02;
index += 1;
}
});
this.cameras.main.scrollX = Math.sin(time) * 400;
time += 0.01;
}