var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brick', ['assets/normal-maps/brick.jpg', 'assets/normal-maps/brick_n.png']);
this.load.image('brush', ['assets/tests/lights/skull.png', 'assets/tests/lights/skull-n.png']);
}
function create ()
{
brick = this.add.sprite(0, 0, 'brick');
brick.setOrigin(0.0);
brick.setPipeline('Light2D');
var rt = this.add.renderTexture(0, 0, 800, 600).setPipeline('Light2D');
var brush = this.textures.getFrame('brush');
light = this.lights.addLight(400, 300, 200).setIntensity(2);
this.lights.enable().setAmbientColor(0x555555);
this.input.on('pointermove', function (pointer) {
light.x = pointer.x;
light.y = pointer.y;
});
this.input.on('pointerdown', function (pointer) {
rt.draw(brush, pointer.x - 60, pointer.y - 80);
});
this.add.text(10, 10, 'Click to paint');
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brick', ['assets/normal-maps/brick.jpg', 'assets/normal-maps/brick_n.png']);
this.load.image('brush', ['assets/tests/lights/skull.png', 'assets/tests/lights/skull-n.png']);
}
function create ()
{
brick = this.add.sprite(0, 0, 'brick');
brick.setOrigin(0.0);
brick.setPipeline('Light2D');
var rt = this.add.renderTexture(0, 0, 800, 600).setPipeline('Light2D');
var brush = this.textures.getFrame('brush');
light = this.lights.addLight(400, 300, 200).setIntensity(2);
this.lights.enable().setAmbientColor(0x555555);
this.input.on('pointermove', function (pointer) {
light.x = pointer.x;
light.y = pointer.y;
});
this.input.on('pointerdown', function (pointer) {
rt.draw(brush, pointer.x - 60, pointer.y - 80);
});
this.add.text(10, 10, 'Click to paint');
}